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Kinect Body Control

by Microsoft

Control robot servos using your body and a Microsoft Kinect

Requires ARC v11 (Updated 4/17/2024)

How to add the Kinect Body Control robot skill

  1. Load the most recent release of ARC (Get ARC).
  2. Press the Project tab from the top menu bar in ARC.
  3. Press Add Robot Skill from the button ribbon bar in ARC.
  4. Choose the Camera category tab.
  5. Press the Kinect Body Control icon to add the robot skill to your project.

Don't have a robot yet?

Follow the Getting Started Guide to build a robot and use the Kinect Body Control robot skill.


How to use the Kinect Body Control robot skill

This Skill enables the control of your robot's servos by moving the joints of your body, which are detected by a Microsoft XBOX 360 Kinect only. Servos can be assigned to each joint using the Settings window. Degrees to move the servos are automatically calculated for joints about the connecting joint. For example, the wrist position in degrees is calculated based on the elbow position. The elbow position in degrees is calculated based on the shoulder position. Each joint can be assigned to control servo positions between 1-180 degrees of your robot.

Required Drivers

The SDK 1.8 can be installed from here, as you will need the libraries it includes: https://www.microsoft.com/en-ca/download/details.aspx?id=40278

Main Window

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1. Pause Checkbox When this is checked, no servos will move.

2. Sitting Position Checkbox When this is checked, only the Upper Body servos will be activated, and the lower body will not be detected. As a result, the lower body servos will not be active.

3. Kinect Body Joint Visualization This section shows a visual representation of the joint values that are detected.

4. Joint Data Output This section shows a numerical representation of the joint values that are detected.

Configuration - General Tab

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1. Smoothing Value Drop-down This drop-down adjusts the smoothing value for servo movement. As the smoothing value increases, it removes the servo jitter. However, more servo delay will be introduced as the smoothing value increases.

Configuration - Upper Body Tab

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1. Upper Body servo Configuration This section of six servos allows you to set up the servo movement parameters for the upper body, such as servo port, board index, servo configuration, max/min degree limitations, multiple servo control, and inverted direction.

Configuration - Lower Body Tab

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1. Lower Body servo Configuration This section of 6 servos allows you to set up the servo movement parameters for the Lower body, such as servo port, board index, servo configuration, max/min degree limitations, multiple servo control, and inverted direction.

*Note: The Lower Body will not be detected when the Sitting Position checkbox is enabled (in the Main Window).

How to Use Kinect Body Control

  1. Download and install the Kinect SDK (link in the "Required Drivers" section above).

  2. Plug your Kinect sensor into wall power and a USB port on your PC.

  3. Add the Kinect Body Control skill to your ARC project (Project -> Add Skill -> Misc -> Kinect Body Control).

  4. Use the Kinect Body Control Configuration tabs to set up any servos you want to move.

  5. Connect ARC to the servos/robot you want to control.

  6. Ensure your body is at least 3 feet from the Kinect sensor to be detected (the ideal distance is 6 feet) and start moving around.

  7. If you are experiencing servo jitter, try adjusting the Smoothing value in the Configuration General tab.

Video

Requirements

Kinect Compatibility We're unsure what Kinects work with the SDK in Windows due to limited information published by Microsoft (or at least hard-to-find information). There are multiple Kinect versions; the one we use is the Xbox 360 Kinect.

Control Commands

There are two control commands for pausing and unpausing the Skill.

  • "PauseOn" will check the pause checkbox
  • "PauseOff" will uncheck the pause checkbox

Work In Progress

  • The servos for legs have not been implemented yet
  • The shoulder rotation servos have not been implemented yet

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#1  

@DJ Nice plugin!... I actually have an asus xtion so in the morning I will see if it will work with your kinect plugin....:)

#3  

@DJ Totally understand that... but the xtion is a very close clone to the kinect... It might actually work...just sayin'. If it doesn't it's ok... The xtion has been discontinued anyway, I believe...

PRO
Synthiam
#4  

It won't because the drivers aren't compatible. The only similarities between the two devices is their intended use-case. I don't want to give you any false hope:D

It'd be different if the Windows OS had a built-in API that standardized these device types. Similar to how a camera (of any manufacturer) is compatible because they're built with drivers to fullfill API requirements. This allows a standard for any video hardware to connect and become a camera in the Windows OS. However, with the kinect, the driver is specific and actually a PITA because large SDK files have to be downloaded and installed, etc...

#5  

@DJ... I appreciate that and no worries... Funny thing is the timing couldn't have been better... I just finished building the second heavy duty robot arm.... The plugin would work perfectly with them.... :) If it doesn't work I will eventually pick up a Kinect anyway...

Stay tuned as I should have a video of my BaristaBot within the next week or so...:)

PRO
Synthiam
#6  

looking forward to seeing that!

as for the kinect - don't get an xbox kinect. Get the Kinect For Windows. At least, that's what i've been reading. I'm under the impression that the xbox kinect won't work outside of a development environment (i.e. visual studio).

Maybe @ptp has some input on that subject, if he sees this post