Edit Scripts

Within the configuration dialog of nearly all skill controls is the ability to edit scripts to define specific behaviors, such as when to start tracking using the camera. The script editors are input fields with a pencil icon to the right. In this example, we are displaying the configuration dialog for the WiiMote.


Editor Dialog

The editor dialog consists of an input section on the left and reference assistance on the right. The window can be resized or maximized; remember the last size for future use.


Choose Programming Language

The programming language tab will be selected if there is existing code in the editor when it loads. Alternatively, if you are editing a blank script, there will not be any code, and you can select the tab for the programming language you wish to use. If there is existing code, changing the programming language will present a confirmation that you want to erase the current code and start over.