Example with source code of how to play audio out of the EZ-B when making a plugin in C#
+ How To Add This Control To Your Project (Click to Expand)
Manual
This skill is an example, with source code, of how to play audio out of the EZ-B while making a custom robot skill. The EZ-B will output audio as a stream or byte array. View the source code of this example to see how it was done. If you are making a skill, be sure to follow the skill tutorial here: https://synthiam.com/Docs/Create-Robot-Skill/Overview
If you want your robot to play audio out of an EZB that supports audio stream, have a look at the SoundBoard skill, or many others in the Audio section of skills.
This skill was created for educational information to accompany the skill tutorial. This skill does not provide any usefulness outside of that. If you wish to play audio out an EZ-B or PC, use a Soundboard skill, they are far more versatile.
Main Window
1. Load Audio File Button
This button loads an audio file, browse to the location on your computer and select an .MP3 or .WAV file.
2. Play Audio Button
This button plays the selected audio file through the EZ-B speaker.
3. Audio File Information Field
This field displays the selected audio filename, Original size (in bytes) and the Compressed size (in bytes).
How to Use the Output Audio from EZ-B Skill
1) Add this skill to your ARC project (Project -> Add Skill -> Audio -> Output Audio from EZ-B)
2) Click the Load Audio button to attach an .MP3 or .WAV file
3) Click the Play Audio button to hear the Audio play
*Note: As mentioned above, this skill is a simple example for integrating into other skills.
Script Samples
The source code of this skill provides the following examples:
1) Load audio from MP3 or WAV file
Code:
// MP3
NAudio.Wave.Mp3FileReader mp3 = new NAudio.Wave.Mp3FileReader(openFileDialog1.FileName);
// WAV
NAudio.Wave.WaveStream wav = new NAudio.Wave.WaveFileReader(openFileDialog1.FileName);
2) Convert audio file to uncompressed PCM data to supported EZ-B sample rate and sample size
Code:
NAudio.Wave.WaveFormatConversionStream pcm = new NAudio.Wave.WaveFormatConversionStream(new NAudio.Wave.WaveFormat(EZ_B.EZBv4Sound.AUDIO_SAMPLE_BITRATE, 8, 1), mp3);
3) Compress PCM data with gzip to be stored in project STORAGE
Code:
using (MemoryStream ms = new MemoryStream()) {
using (GZipStream gz = new GZipStream(ms, CompressionMode.Compress))
pcm.CopyTo(gz);
_cf.STORAGE[ConfigTitles.COMPRESSED_AUDIO_DATA] = ms.ToArray();
}
4) Play audio data from compressed project STORAGE
Code:
using (MemoryStream ms = new MemoryStream(compressedAudioData))
using (GZipStream gz = new GZipStream(ms, CompressionMode.Decompress))
EZBManager.EZBs[0].SoundV4.PlayData(gz);
5) Supports ControlCommand() for Play and Stop of audio to be used in external scripts
Code:
public override object[] GetSupportedControlCommands() {
List items = new List();
items.Add(ControlCommands.StartPlayingAudio);
items.Add(ControlCommands.StopPlayingAudio);
return items.ToArray();
}
public override void SendCommand(string windowCommand, params string[] values) {
if (windowCommand.Equals(ControlCommands.StartPlayingAudio, StringComparison.InvariantCultureIgnoreCase))
playStoredAudio();
else if (windowCommand.Equals(ControlCommands.StopPlayingAudio, StringComparison.InvariantCultureIgnoreCase))
stopPlaying();
else
base.SendCommand(windowCommand, values);
}
6) Changes the status of the button when audio is playing globally from anywhere in ARC on EZ-B #0
Code:
public FormMain() {
InitializeComponent();
EZBManager.EZBs[0].SoundV4.OnStartPlaying += SoundV4_OnStartPlaying;
EZBManager.EZBs[0].SoundV4.OnStopPlaying += SoundV4_OnStopPlaying;
}
private void FormMain_FormClosing(object sender, FormClosingEventArgs e) {
EZBManager.EZBs[0].SoundV4.OnStartPlaying -= SoundV4_OnStartPlaying;
EZBManager.EZBs[0].SoundV4.OnStopPlaying -= SoundV4_OnStopPlaying;
}
private void SoundV4_OnStopPlaying() {
Invokers.SetText(btnPlayAudio, "Play");
}
private void SoundV4_OnStartPlaying() {
Invokers.SetText(btnPlayAudio, "Stop");
}
Output Text to Speech
You can output text to speech easily as well, using the following code example...
Code:
using (MemoryStream s = EZBManager.EZBs[0].SpeechSynth.SayToStream("I am speaking out of the EZ-B))
EZBManager.EZBs[0].SoundV4.PlayData(s);
Requirements
*Dependency: When creating a skill and adding resources per the tutorial, additional to adding ARC.exe and EZ-B.DLL, this skill requires NAudio.DLL library to be added as a project reference. Remember to UNSELECT copy files.
Resources
Source Code: OutputAudioFromEZ-BSource.zip
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