View your robot’s camera using any SteamVR supported virtual reality headsets (Google Cardboard, Oculus Rift, Windows Mixed Reality, HTC Vive, etc)
How to add the Virtual Reality Robot robot skill
- Load the most recent release of ARC (Get ARC).
- Press the Project tab from the top menu bar in ARC.
- Press Add Robot Skill from the button ribbon bar in ARC.
- Choose the Virtual Reality category tab.
- Press the Virtual Reality Robot icon to add the robot skill to your project.
Don't have a robot yet?
Follow the Getting Started Guide to build a robot and use the Virtual Reality Robot robot skill.
How to use the Virtual Reality Robot robot skill
Use Virtual Reality with your robot to see what the robot sees, and control servos by moving your head. This plugin supports all virtual reality headsets through Steam VR (OpenVR), Google Play, and iOS, including Google Cardboard, Oculus, Windows Mixed Reality, and HTC Vive. The plugin does two things; it allows you to see what the robot sees and control the servos with the Pitch and Yaw of the headset. This means when you move your head, the robot head can also move, mimicking your movement.
This video was a test of the plugin on a Synthiam JD Humanoid. Sadly, he had no arms during the trial, so it's funny to see. Professor E from The Robot Program controlled the robot's head and viewed the robot's camera through the VR headset. In this example, we used OpenVR in STEAM with a Samsung Odyssey headset.
In this video below, we controlled a Synthiam Six Hexapod with a joystick and a VR headset. When we move the head from left to right, the legs of the hexapod will rotate the body so we can look around. This also applied to looking up and down; the legs would tilt the body so we could look up and down. In this example, we used an Android phone with Google Cardboard Glasses.
Here is another exciting example where we combined this VR Headset plugin with 2 Wiimotes to create custom animations. Each time a button was pressed on the WiiMote, a new FRAME was created with the current position of all servos and appended to an ACTION. DJ keeps pressing the button, and the FRAMES append to the ACTION until he stops. Once he squeezes the trigger on the WiiMote, the code instructs the ACTION to be played back. And thus, all FRAMES are played back because they are part of the action.
Here is a screenshot of the plugin running on an ARC workspace with a camera.
What Hardware Does It Support? Two methods connect to the plugin, which opens a wide variety of hardware.
1. SteamVR (OpenVR) On PC, the supported headsets use Steam VR (OpenVR). This means any headset supporting Steam VR will work with this plugin, given the headset is directly connected to the PC. The most popular SteamVR headsets are Oculus, HTC Vive, and Windows Mixed Reality.
2. Google Cardboard (iOS and Android) The Google Cardboard is a product and standard that turns your mobile device into a virtual reality headset. This means you can either purchase the cardboard version from Google or shop online and purchase a more robust plastic/foam padded version from amazon.
Download the Android App here: https://play.google.com/store/apps/details?id=com.ezrobot.virtualrealityrobot
Allow Firewall Access
When the plugin is loaded, you may receive a message to allow firewall access. Be sure to check Private and Public networks. If you do not check both, you may end up in a situation in the future where you're connected to a public network and the plugin isn't working. In this case, it's because ARC doesn't have firewall permission. Also, if you do not see this message when the plugin loads, it could be because you've already answered this in the past. In which case, you should visit the firewall rules to see if ARC has correct access.Press the Windows button and type FIREWALL to search for Windows Defender Firewall
Select "Allow an app or feature through windows defender firewall."
Press CHANGE SETTINGS
Ensure both PRIVATE and PUBLIC are checked for ARC and press OK
Attach/Detach Camera Button
This plugin requires a camera, whether on your robot or a USB device. Add the camera device to your project and connect to the camera. Once you have a successful camera operational, press the Attach to Camera button on the plugin. This will connect the plugin to the camera device, sending the video stream to the VR headset.
Start/Close VR Client Button (SteamVR only)
If you have a Steam VR-compatible headset connected to your PC, this button will allow you to use that headset. This button will start the VR client, connecting to the VR Headset. The client can be launched either full screen or in a window. By default, the setting is to launch in the plugin window. This setting can be altered for your project in the configuration dialog.
Google Cardboard Users Your device needs to be on the same network as the ARC PC for those using google cardboard (iOS or Android) compatible device and headset. This is because your mobile device will connect to the ARC plugin by typing in the PC's IP address. The IP Address for your ARC PC is displayed in the plugin. Load the Virtual Reality Robot mobile app on your device and enter the IP address of the ARC PC.
4K Display Issues There is an issue with 4K displays and running the local client in the robot skill window. This is a known issue with Windows & Unity with 4k displays. If you have a 4k display and press the "Start Local Client" button, you will notice two things...
- The client is minimal
- The client is offset from the display window
There are two solutions...
Change your screen resolution to 1080
Set the client to run in full screen, configurable in this skill's configuration window.
Virtual Reality Caution
Read the warnings on your device before using a virtual reality (VR) viewer with this plugin to reduce the risk of personal injury, discomfort, or property damage. Ensure you use this plugin with adequate space to avoid hurting yourself or others by walking into something. Nausea and motion sickness may be experienced and worse for some users. Do not use this plugin for extended periods to avoid experiencing nausea.
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I open the config to take a picture of the correct set up of the dynamixels, not during testing.
I will take a video to show you that check box is not clicking for me...seems to hang the steam VR as i detach camera and close the VR Client Steam VR says unresponsive.....
Final item is still the dynamixels. Please watch this video. Also sorry for the lethargy ...days of prepping for CES...exhausted.
Then set the servo ranges to match the head position. Move the positions until the vertical head angle is looking forward. You will have to experiment with the values, the software can't guess what they should be. Figure it out with experimentation...
No worries. I'm gonna pass on this. Too many other things to do. Thanks for the help.
I watched a documentary years ago about how our brains solve problems. They had these people play an arcade game for skiing. The people would play all day and have to keep beating their high score. Then, they’d get a full nights rest. The next day, on their first attempt, they all beat their previous high score.
It’s because our brain processes information of the previous day while we sleep - it’s a process similar to defragging a hard drive. But, it’s also solving problems and sorting the day’s information into knowledge.
organize your TO DO list and prioritize items between NEEDS and WANTS
when you’re feeling defeated, move to another task and revisit it the next day after a full night of rest
We have 48 hours until we step on a plane to Vegas. I've managed to wear all the hats (as usual) and produced all the flyers, business cards, banners in photoshop, dismantle the robots, design, build and install a bluetooth speaker systems, cast new faces in silicone and build shipping containers, created a pitch deck, made a press kit, etc. And alot to do in the remaining time. (No investor can deny my sweat equity.)
The reality, I only had 12 hours to get this plugin to work with my robots. That's all the time available in my schedule. It was a last minute decision to try and demonstrate telepresence, something not planned for the event. If I had a week, to mess with it then maybe I could figure out the dynamixel issue. The reality is I just don't. As of this morning we have 84 companies who have scheduled to see us. Hopefully none of them request a telepresence demonstration
Maybe we fake it til we make it
Will - have you spent any more time with this control? It's so much fun!
Ha not yet, I have to pry the headset from my kids hands. They are on it everyday!
I hope to revisit soon!