
dReadSolJah
Austria
Asked

Hi,
ive successfully managed to get Virtual Reality running with my HTC Vive and the JD Camera, very nice
Is anyone aware how to use the Vive Controllers to control the arms, like in that video as JD controls the arms live and sets up new frames via button clicks?
That would be awesome!
Thx and greetz!!
Thomas
Related Hardware JD Humanoid
Related Control
Virtual Reality Robot
I will look for the project...in the meantime, you can download and install Unity. Its free to use!
Also you should try to learn a bit of how to use Unity, otherwise it might be very confusing!!
https://github.com/SwannSchilling/Synthiam_Unity
It seems the original HTC Vive model is discontinued https://uploadvr.com/htc-vive-dead/ VIVE dropped the price and the replacement is the HTC Vive Cosmos.
Can you guys share some details regarding: HTC Vive model, PC requirements and if you are happy ?
It's all in the GPU - and that's the only thing that matters. Get the best GPU your friend can afford. If he cheaps out on the GPU, it will end up costing him the entire system because it'll be unusable. I wouldn't recommend anything less than an nvidia 1080. If your friend buys one less than that, it'll end up collecting dust and they won't even be able to sell it for used.
As for controlling the robots with it and using for augmented reality with Synthiam - pretty my much any VR headset works with Steam VR these days.
As for the HTC Vive... i do recommend Windows Mixed Reality. I use the Samsung Odyssey. I do have HTC Vive as well. It's just that the HTC vive requires sensors and the installation is a pain. I have a room in my house setup specifically for the HTC Vive. Nothing can move, the sensors are mounted on the walls. It's permanent setup. Where the windows mixed reality, i can play anywhere with no setup time.
If you go for the Oculus Rift or Quest, you will get the best value for your money, otherwise go for the Vive Index! But as stated, the high tech comes at the price of the difficult setup!
I have not heard too much on all those Windows Mixed Media headsets, but if @DJSures had a good VR experience using them, I heard they are a pretty good deal!
I guess it all boils down to the specs!!
Display Size: 2.89" x 2 & Resolution: 2,880 x 1,440 (1,440 x 1,440 per eye)
Refresh Rate: 90Hz - Using HDMI 2.0, 60Hz - Using HDMI 1.4. Field of View 100 degree
Tracking Sensors: Gyroscope, Accelerometer & Magnetometer
Tracking Camera: Inside Out B+W VGA camera
Connectivity: 1 x HDMI 1.4/2.0 & 1 x USB 3.0 (Cable Length: 13 feet)
Display panel: OLED
Display resolution: 1440 x 1600 per eye (Oculus Rift had 1080×1200 per eye)
100 degree FOV
72Hz refresh rate
Qualcomm Snapdragon 835 processor
4GB RAM
Lithium-ion battery with 2-3 hours playtime, depending on what you are playing
6 degrees of freedom head and hand tracking
Two touch controllers
Weight: 571g (Rift is 470g)
I wouldn't touch an oculus device with a ten foot pole. Their business ethics have astounded me since the beginning...
But I do agree that since Facebook bought Oculus, and is sponging up the VR market...it would be very good to have another company, to keep VR diversity alive!
Its just a shame that HTC is moving away from the consumer market!
I am not speaking pro Facebook, I just choose the device from the money vs specs and portability!
Also ever since the Tridef 3D went belly up ,new programs for the thousands of steam games have surfaced for 3D effect to all Oculus devices called "Reshade" free and works just as good as Tridef ever did, I tried out MadMax with the reshade and it looks awesome in 3d and vr wrapper in the Oculus. I like to keep the car view inside the car looking out the window,so realistic when driving and shooting your shot gun out the side windows.
I still agree with @DJSures that Facebook sponging up the VR market is pretty spooky!!
Greetings from Germany, its beer and Single Malt now!!
Just found this on YouTube, and wanted to give this guy credit by showing his build...no clue who he is or how he did it, but I guess everyone with an Inmoov will be loving this!! Maybe it would be good idea to port this to the ARC software?