Example: Output Audio from EZ-B
This is an example with source code about how to play audio out of the EZ-B. The EZ-B will output audio as a stream or byte array.
This example can be run as a plugin by installing it here: http://www.ez-robot.com/EZ-Builder/Plugins/view/202
Source code as a plugin project is here: OutputAudioFromEZ-BSource.zip
*Dependency: Additional to adding EZ-Builder.exe and EZ-B.DLL, this plugin requires NAudio.DLL library to be added as a project reference. Remember to UNSELECT "Copy Files"!
This plugin provides the following examples:
- Load audio from MP3 or WAV file
// MP3
NAudio.Wave.Mp3FileReader mp3 = new NAudio.Wave.Mp3FileReader(openFileDialog1.FileName);
// WAV
NAudio.Wave.WaveStream wav = new NAudio.Wave.WaveFileReader(openFileDialog1.FileName);
- Convert audio file to uncompressed PCM data to supported EZ-B sample rate and sample size
NAudio.Wave.WaveFormatConversionStream pcm = new NAudio.Wave.WaveFormatConversionStream(new NAudio.Wave.WaveFormat(EZ_B.EZBv4Sound.AUDIO_SAMPLE_BITRATE, 8, 1), mp3);
- Compress PCM data with gzip to be stored in project STORAGE
using (MemoryStream ms = new MemoryStream()) {
using (GZipStream gz = new GZipStream(ms, CompressionMode.Compress))
pcm.CopyTo(gz);
_cf.STORAGE[ConfigTitles.COMPRESSED_AUDIO_DATA] = ms.ToArray();
}
- Play audio data from compressed project STORAGE
using (MemoryStream ms = new MemoryStream(compressedAudioData))
using (GZipStream gz = new GZipStream(ms, CompressionMode.Decompress))
EZBManager.EZBs[0].SoundV4.PlayData(gz);
- Supports ControlCommand() for Play and Stop of audio to be used in external scripts
public override object[] GetSupportedControlCommands() {
List items = new List();
items.Add(ControlCommands.StartPlayingAudio);
items.Add(ControlCommands.StopPlayingAudio);
return items.ToArray();
}
public override void SendCommand(string windowCommand, params string[] values) {
if (windowCommand.Equals(ControlCommands.StartPlayingAudio, StringComparison.InvariantCultureIgnoreCase))
playStoredAudio();
else if (windowCommand.Equals(ControlCommands.StopPlayingAudio, StringComparison.InvariantCultureIgnoreCase))
stopPlaying();
else
base.SendCommand(windowCommand, values);
}
- Changes the status of the button when audio is playing globally from anywhere in ARC on EZ-B #0
public FormMain() {
InitializeComponent();
EZBManager.EZBs[0].SoundV4.OnStartPlaying += SoundV4_OnStartPlaying;
EZBManager.EZBs[0].SoundV4.OnStopPlaying += SoundV4_OnStopPlaying;
}
private void FormMain_FormClosing(object sender, FormClosingEventArgs e) {
EZBManager.EZBs[0].SoundV4.OnStartPlaying -= SoundV4_OnStartPlaying;
EZBManager.EZBs[0].SoundV4.OnStopPlaying -= SoundV4_OnStopPlaying;
}
private void SoundV4_OnStopPlaying() {
Invokers.SetText(btnPlayAudio, "Play");
}
private void SoundV4_OnStartPlaying() {
Invokers.SetText(btnPlayAudio, "Stop");
}
Output Text to Speech You can output text to speech easily as well, using the following code example...
using (MemoryStream s = EZBManager.EZBs[0].SpeechSynth.SayToStream("I am speaking out of the EZ-B))
EZBManager.EZBs[0].SoundV4.PlayData(s);
Is this out of date? There doesn't seem to be a GetConfiguration function within EZ_Builder.Config.Sub.PluginV1
Look at the tutorial step titled Code: Saving/Loading Configuration
The get and set configuration methods are overrides of the form. There’s a great video on the first step of this tutorial that demonstrates the step by step of building a plugin. I recommend watching that because it helps fill in any steps that were missed.
When you’ve done it once, it makes sense and voila, you can rinse and repeat
Excellent, thanks - I will do. I really must learn not to just jump ahead in the process
Hey no problem - I do it all the time, and end up frustrated because I dont know what it was that I missed. Excitement gets the best of me
Trying to follow the tutorials but can't find where the plugin page has gone. How do I add a new plugin to the ez-robot / Synthiam site to get the XML?
Never mind. Just found the "Create skill control" link
I am trying to follow the instructions for adding my own plugin but I cannot seem to find the place to register the plugin based on the instructions.
Any help is appreciated.
Thanks
The new button to create a plugin skill control is less than an inch below the button you pressed to create this question.