Asked — Edited

Vr Options?

Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.

Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.

Any ideas or suggestions on how to POC this, would be grateful.


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#265  

This project plugin looks awesome. I'm super excited, this sounds exactly what I've been wanting to do!

PRO
Synthiam
#266  

Rather than using the http server, I recommend a plugin that binds to a tcp or udp socket and accepts a binary protocol. This will be faster.

And, in the plugin you can add a filter to smooth the servos. And you can add a recording feature. And you can export to frames in Auto Position if you want.

Plugin gives you more control than simple http

#267  

Yes, after we fixed all the issues in Unity, an integration with ARC would be great!

I started working on a better IK solution...its far from done, but some progress is made!:)

@ptp I would like to share the scene, but I do not want to have the problem of BioIK being included in the upload, could you advice me how to use Git to correctly to update the Bitbucket project? I dont want to mess it up!:D

#268  

I guess next things to do would be...

  1. Setting up Gripper controls for JD
  2. Setting up a textfield to input the IP of the EZ-B
  3. Setting up IK for JDs legs...

I guess one essential thing would also be to look up Puppet 3D, since we are getting very involved in BioIK, it would be great to check what other systems offer... Just to make sure we are not heading into a dead end!:)

PRO
USA
#269  

Sorry guys I've been pretty busy with the premier of Avengers Infinity War. Hope to get back involved later next week. You should contact Sebastian and see how he produced the walking video where the character is walking over rough terrain. There must be a way to create a collision and or lock down of the feet on any surface.

Yea the reason i was hoping for a separate plug like ArdUnity, it's independent and could be added to any game object. I think we have a problem depending on Bio IK . It needs to be independent so we have the freedom to try other plugs like 3d Puppet or the multitude of other plugs.

PRO
Canada
#270  

Nice work @mickey very smooth (Mine still jumps around and has a broken arm thing going on :-)

@DJ I am not sure a hard wired plugin is the right approach here. We need something that is open and extensible that can integrate to multiple systems. The 3D platform and the robot need to interact with the world around them and work with other systems. Closed systems and proprietary protocols are going the way of the dinosaur. Yesterday IFTTT just received another $24M in funding (Total $63M) so even the big players realize interoperabilaty is essential. This is why I thought MQTT was a good approach, especially as you already support a client and server.

#271  

I can already think of a dozen clients in DC who might appreciate this software.

PRO
Synthiam
#272  

Then create a plugin that uses mqtt. Even with the significant performance challenges of its overhead with that protocol for a data stream application, it’ll work. Either way, the points to my suggestion as a plugin for the receiver are specifically regarding what to do with the data. I’d recommend rereading my previous response to save me from retyping:)

A plugin is very easy and gives you complete control over what to do with the data.

Ps, This is an impressive one of a kind project. Proud of it originating here!