Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
Its a team effort with some very promising results.
@mickey I'm going to do some testing with 3D Puppet. It performs more like a traditional rigging system. Just need to add 100% weights to all the objects so the hard surfaces don't bend.
This is a great forum that brought us all together!
@fxrtsr I am really looking forward to see what can be done in Puppet 3D, I am aware that the greatest disadvantage of BioIk is that we will have to enter play mode to see the IK being carried out! On the other hand, most IK systems that I tried, gave me a really hard time to set up axies restrictions the way I needed them. Plus extracting the rotation values was a nightmare! BioIk does all this for us!
I am very curious about what you will find out!
I added Gripper control via Mousewheel. Also the IK goals got a translucent material, so you get to see the Gripper better. Also added head constraint just to show more motion!
Very Nice, I like the idea connecting the grippers to the mouse wheel vs a slider so you can move the goal and open and close the gripper at same time.
I'm still working thru 3d puppet and will publish my findings soon.
I added leg IK and also and input field for the EZ-Bs IP address...
I have been wrenching my brain about this, but I cannot figure out any way to have JD interact with the floor...this might be just me not getting it done, or it might be due to JDs DOF limits? If anyone has an idea on how to do this, please give it a shot...I cannot!
What we could do is animate a walkcycle by hand, and have something like a remote controlled walk/stop/turnleft/turnright thing hardcoded within the app?
Any thoughts on this?
Looking good!
I worked all weekend with 3d Puppet and I can say that because its designed for one solid skin organic objects,its not playing well with hard surfaces objects. There is also the issue of not clearly being able to turn off axis easily. There are alot of issues and I decided to scrap it due to how difficult it wold be to set up a character.
The only thing we are missing in Bio IK is the ability to move from Ik to FK and the ability to lock a goal without it floating. In a standard rig you have goals locked to say an ankle, this ankle/foot has its own controls. That makes animating a walk cycle much more easy using IK.
Sabastian has shown the robot character walking over land. But this in fact could be another plug in at work. I found one called Mec Foot Placer in the asset store. Might be worth looking into.
But to the point, I have tried everything to get the IK to interact with the floor with built in physics, but no luck yet. I tried adding rigid bodies to each of the feet. Must have to do with how his IK system works.
Thanks for spending the time on checking 3d Puppet, I already figured it might not work...but since we are spending a lot of time with BioIK, it might not be the worst thing to check what other plugins might offer! I spend countless hours to try and build a mechanical rig for my robot in 3ds max, it was a nightmare....and extracting rotations was horrible. This is why BioIK was such a great find, I think this was our breakthru to get stuff done!
Your are right about the thing that we cannot have IK/FK blend, but actually locking IK is the opposite problem, the IK seems to always be locked to the objectives...but it does not bother me that much, I think we can traditionally animate the model pretty good!
I think the problem is more that JD has no hips and no ankles...this was how far I got before I abandoned the idea to have JD interact with the floor!