Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
two points:
The Head Joint (Y Rotation) is not being captured, i believe the joint is assigned to Z Axis.
The Gripper is a single servo, but is configured using two joints, must be changed to a single joint tracking the angle over the Y axis.
Ok I’ll take a look. @mickey moved around some joints angles or flipped some axis around after I posted the file. He said something was not performing correctly. Both are a quick fix.
The gripper issue is there is no real physics at play so there are no gears moving against gears to get them to open. If I reduce to one joint it will move the real gripper servo but will not be reflected in live animation until I can figure out how to attach a separate animation that is triggered by a slider, probably the best way.
BTW the update speed at 100 ms is near real time..that is amazing. And you almost lost your JD!
I'll update the script to support both wifi and wired connections (Serial).
Another option to improve the speed.
Do we have to add the mono sdk with this set up? We have been through so many set ups. Can somebody please do a list of the set up steps from very beginning to end.
Yes you need to add the mono EZ_B.dll is the same i have here: https://github.com/ppedro74/ezrobot-playground/tree/master/Unity/Assets
Thanks! Yes wired and wireless would be great!