Asked — Edited

Vr Options?

Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.

Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.

Any ideas or suggestions on how to POC this, would be grateful.


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#217  

Here is the Link for the Unity project...I will sadly have to go and sleep now! Its been a pleasure, I learned a lot!

I am positively sure we will get this to work, now @ptp is with us!

Any help on the Unity side of things, @fxrtst will be more than happy to help, so good to have you helping with the coding @ptp!

PRO
USA
#218  

Well heck I must have read something wrong way back in the beginning when you were going working on the scripts!

PRO
USA
#219  

The ServoDefintion name must match the name you see in the log. And the Axis.X/Y/Z must match the X value you see in the log.

this code gets the joint:


BioJoint joint = this.GetComponent<BioJoint>();

and this gets the rotations values:


Mathf.RoundToInt((float)joint.X.GetTargetValue()),
Mathf.RoundToInt((float)joint.Y.GetTargetValue()),
Mathf.RoundToInt((float)joint.Z.GetTargetValue()),

If you are inside RotNew (Instance) and you run this.GetComponent<BioJoint> I'm assuming the instance should be assigned per Joint.

but can work either way.

If you assign per Axis: and if you have 20 joints * 3 axis = 60 instances... plus when you are inside the instance, you don't know the axis, only the joint so you still need to map axis parameter, a little redundant or non logic.

IF you bind to an Axis, makes sense to return an Axis object linked to Joint object.

#220  

@ptp Sorry about having to leave for a night of sleep...it was a big leap on bringing the Virtual JD to live!

All the above is correct, and everything seems to be working...exept that the extracted values are not being send to the EZ-B! I will take a look, but I guess you will be able to figure it out in no time!

Just some stuff being not propperly passed down for some reason I guess?

Did you get the scene? Could you unzip? Unity is great, it does not take long to get the basic user interface...I can make a quick tutorial if you want me to?:)

PRO
USA
#221  

no files. did you send an email ?

PRO
Canada
#222  

@ptp Mickey posted a RAR file link

PRO
USA
#223  

@Nink,

Thanks i missed that.

PRO
USA
#224  

@PTP, let me know if you need any help locating anything inside unity.