Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
Could you insert the new void Update() so I do not mess up...it is getting kind of late here in Germany already!
I will check again for your instructions and try to test as best as I can!
wait! I'm lost is the RotNew assigned per joint or per Joint/Axis ?
Post a link or email me (email is in profiles) to download your project.
I'll try to see if i can debug it (without having Unity skills)
I am really impressed by your coding skills..all of this went so fast! I will have to check if I answered everything you asked!
But first of all I will create an online version of the project at Github!
@ptp joint/axis. Bio IK has xyz axis per joint. Mickeys script must be applied per axis per joint, correct me if I’m wrong Mickey.
@fxrtst this is not correct, it needs to be applied once per BioJoint Object!
Ah...too bad, since the project was set to collab I cannot put it up on Github, hope this .zip works!
As far as I understand @ptp wrote the script in the following way. First you declare all the joints and which axis you would want to extract from those joints, plus if the movement should be reversed. Second if there is a match of the attached objects name with a declared joint, the script will check for a change in rotational value of the given axis and send the value to the EZ-B.
The joint names with scripts attached are showing in the debug window, I cannot confirm if only the recognized joints are moving, at the moment there is no movement at all...
All values are displayed correctly as far as I can see...