Hoping this will spark a huge discussion on what everyone is looking for when it comes to their robot's AI.
AI is something I've been working on since before I even learned of EZ-Robots. My JARVIS replica from IronMan is coming up to being 3 years old come December and, while not started in ARC, over the last few months I've been porting parts over to ARC and those which are beyond the capabilities of ARC are integrated via Telnet. These include such things as voice controlled media playback, voice activated control of appliances, lights etc. and, well to be honest, far more than I can really explain right now.
Basically, up until now it is entirely built around home automation and automated media acquisition, storage, playback and logging. Recently I have been integrating and porting over parts of it in to ARC and where ARC is not capable of carrying out the actions, integration via Telnet so that ARC (and it's scripts) are aware of everything they need to be aware of (i.e. if media playback starts, EventGhost sends ARC a script command $mediaplayback = 1, when it's finished it sends $mediaplayback = 0 (that's a very simple example, it also sends more info on the media). This will be demonstrated soon by Melvin when I get around to making the video of him knowing what's on TV.
Like I said, so far it's mainly based around Media and Home Automation. What I want to discuss is...
What do you want in your robot's AI?
What do you want him/her to be able to do without human interaction? What do you want him/her to react or respond to? What do you want the AI to enhance? Why do you want AI?
And, for anyone who already has some kind of AI running; What does your AI add to your robot?
Hopefully this will spark up some interesting conversation, get some ideas out there, inspire others (and myself) to push on with the AI and make robots more intelligent
-Jstarne1, Toymaker & JustinRatliff, along with anybody else that likes to cook.,
Good morning, since this a fairly large Project over 3.0 Gb's of data I am going to place the entire "Project - Cooking" in 4 different locations, just incase one area is down for some reason:
INTERNET: 1: Microsoft OneDrive 2: R2-D2 Robotics Log Site 3: EZ-Cloud FTP Interface: ftp://www.superior-mall.biz/cooking << Coming Soon >>
Here is additional information that I think JustinRatiff could utilize within the A.I. Platform, keep in mind they have been building this Application for years, you need to directly checkout the "Now Your Cooking Tips Area", Around 450+ TIPS within 17 categories by Subject, more coming out each month: "NOW YOUR COOKING" TIPS Category LIST
To make this Application "NYC" to work in a Automatous Operation, check out the "COOL STUFF" "NOW YOUR COOKING" Cool Stuff
"Now Your Cooking Household" - Specifications: Kitchen Hints and Tips blog Dinner Co-op Tips & Terms Cook's Thesaurus Culinary Glossaries Recipe Substitutions Nutrition Data Cookbook Store
"Project - Cooking" - Specifications: Project Construct - Time Frame: 5.4 yr's Project Data Size - 3.18 gb's Project Files - 27,803 files Project Folders - 91 Folders
I should have the entire "Project - Cooking" completely uploaded sometime by the 8th of August 2014, for all of the sites in question.
The database consist of various designs, "Compressed & Un-Compressed:
Recipe Category File "Compressed" - 903 files, 112 mb's Recipe Database "Un-Compressed" Complete in one directory - 12,256 files, 1.2 gb's.
"NOW YOUR COOKING" Cookbook - Specifications: USDA Nutrition Database - 8463 Items Onboard Cookbooks - 1,499 Database Category Filenames - 1,584 Recipes - 423,253
Note: The program "Now your Cooking", Version 5.91, must be downloaded from thier website:
"NOW YOUR COOKING" Downloads
You might also get a copy of the Grocery Database to import for your shopping needs: "NOW YOUR COOKING" GROCERY LIST
Note: In the mean time, while everybody is looking into "Project - Cooking" Files, I am going to try an see if it is possible to add some additional features for automatous operation.
P.S. Jstarne1 or Toymaker - Do you have a "EZ-Robot" standard for Designing, Construction, &
Planned Usage to add-on for ARC & EZ-Mobile Functional Projects?
Have a nice day...
Dave
@Dave
I also love to cook! The NYC software is reasonable enough, so I think I'll purchase a copy.
Question: if you were to integrate the NYC software into EZ-B, would that add-on be available as an update for NYC owners?
Tex
Sorry gentlemen, I was out of town the last couple of days, here is the link for the recipe database:
The link as follows: www.onedrive.com Login: [email protected] Password: AlphaCommand1
That should get to the files, I am also setting up the FTP Version as week speak.
Dave
This was an interesting video on intelligence from a TED talk:
If you watch it, what do you think? I've never thought of intelligence in these terms. I find it weird to think of it in physical terms at all to be honest.
Something for you to consider... I know the PandoraBot control has been scrutinized due to the limitations of Speech Recognition. However, if you pause the PandoraBot module, then it will stop receiving speech recognition. This allows you to use the ControlCommand() syntax to send text to it. By doing this, you can have a collection of "YES" / "NO" responses embedded in the scripts to send to PandoraBot using ControlCommand()
There's two ways to do it...
Use the speech recognition module which sends ControlCommand("PandoraBot" SetPhrase, "yes"), etc... on the response yes.
Use the WaitForSpeech() command and send the ControlCommand("PandoraBot", SetPhrase, "xxxx")
This allows you to take further advantage of the PandoraBot module. You would need to create your own personality that accepts more specific commands.
OK, Richard, you will have fun with this. Here is one thing I forgot to mention that is VERY Important in regards to making decisions.
In the book How to Build Your own working Robot Pet , the author talks about making good decisions through having confidence levels.
Here is an example:
Select a random number. Based on (0-3) four random numbers.
If confidence level is not equal to zero, go in that direction.
The robot goes forward after selecting the move through a random number.
He has a Confidence Level =3.
He bumps into a wall.
His confidence level drops to 2.
Then he goes forward again.
It goes to 1, then 0.
Once it is Zero, the robot knows the wall is there, so He will not go in that direction until his confidence builds up in that direction.
ALWAYS LET THE ROBOT DECIDE WHICH TASK TO DO. HE WILL ALSO SELECT THIS WAY FOR ACTIONS OR FOR DIRECTIONS, ETC. Give him a group of actions say (0-15) and let HIM decide which action to take. At any given point he will NOT be told what to do, Only that HE MUST DO SOMETHING. And, HE will decide. It will be HIS choice.
At the same time, if he has a success in that direction, the number 1 is added to his confidence level until it gets to 3.
So, you see, the decisions are intelligent based on experimental information.
If you wanted to have a higher resolution, you could have levels of up to 16 (being 0-15). this would be more accurate, but at the same time much much slower.
NOTE : we MUST keep THIS Thread Alive! Hope that this helps or inspires someone.
I have that book, "How to Build Your own working Robot Pet" along with some other old ones. I don't know of any example where a setup like that is used in the past 30 years. The closest comparison I can think of for this threshold and confidence levels are for neural nets.
I think the method in the book could be useful, but compared to newer decision making methods, do you think this method still holds value?
@Mel.... Here is your dream learning algorithm ... I did not write this... Although written for the Arduino, it should be easy enough to port to an ARC script, but would probably take a bit of time... I have run this on one of my Arduinos and it works very well... I also have the arduino *ino file if someone wants to take a crack at porting it to an ARC script...
Stochastic Learning Automaton:
A stochastic learning automaton is used to obtain supervised machine learning. The robot has a given set of possible actions, and every of these actions is tagged with the same probability at start-up. An action is then randomly selected when an according event occurs and the the robot waits for input from the user or evaluates by itself by given targets as to whether it was a good action or not. If it was good, this action will be tagged with a higher probability while the other actions will be tagged with a lower probability to be chosen if this even occurs again and vice versa.
Beside learning to avoid obstacles the algorithm will be used in the chat mode. Instead of actions the robot chooses randomly topics. According to your response the robot learns after a while, about which topics you want to talk and about which topics not so much.
I have attached a first draft of the Arduino source code and added it below. You can test it by just using the serial monitor. I am sure the code can still be simplified and cleaned up. For bug reports and suggestions, feel free to post a comment.