Asked — Edited

MRB1 (My Robot Buddy V1) Project

Welcome to my MRB1 (My Robot Buddy V1)

I have removed the post because it was corrupted somehow and all the pictures and formatting was lost.

This post needs to be deleted.


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#17  

I want to print the butt mod but I can’t find a picture of it on the robot and it will take just over a spool of filament to print it.  That could be pricey test print if I don’t like it or it does not work.  https://www.thingiverse.com/thing:3326429

#19   — Edited

Nomad 6R,  I was looking for a picture of the butt link I had posted mounted on a robot.   But the link you shared was a help it  showed me a few things I was questioning so thank you for posting it.

InMoov Butt Cheeks

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Update 3/6/2022 - Well I decided to go for it and I started to print these parts it looks like it is going to take about 4 days if they print with no issues. Will post pictures when done.

Update 3/12/2022 - The butt has been printed and I have to say I think when put together it is going to look really good the and the other good thing is it addresses the poll mount for the stand.  It took 1197 grams of filament to print it and like 4 days.  I now have to find a bolt along enough to bolt it together. I will post a picture when it all together.

Update 5/15/2020 - After working on the legs this part looks like it is going to need a lot of reworking to make it work correctly with the legs using the threaded rod.

#20  

Why not take a mold of your own butt and use that?

#21  

Quote:

Why not take a mold of your own butt and use that?
Well because my fat butt is not the right scale LOL.

#22  

OK I have another question now that I have started to put MRB1 together and with luck should be able to start working with ARC and Skills.   For those of you that have made the Inmoov robot what are the skills I should be looking at using in my programming?

#23   — Edited

I haven't built and programed an Inmoov. However I did build a full sized Lost in Space Robot from the 60's tv show.  He has lots of moving parts using DC motors operated through motor controllers. I also use lots of servos, mostly in the arms. I don't use any movement panels. Only one Movement Panel is allowed per project. Most everything my robot does is scripted using ez script (I want to start rewriting them in Javascript).

As far as my arms, they are a mix of large DC Windshield Wiper motors for the elbow movment because of the heavy weight of the arms and HD servos for the wrists and claws. I found the best way for to move these complex arms with the mixed kinds of motors was to set up AutoPosition skills for the servos and have a separate EZ script for the DC motors in the elbows. That DC motor script resides in the AutoPosition skill for the arm's servo movements. Triggering it from there keeps the DC motors of elbow's synced with the servos in the arm. It's a balancing act but with some fiddling with the timing of the DC motor script I get a nice effect.

Your Inmoov is much less compacted then my approach as you have full servo control in your build. Your guy weighs much less. If I remember correctly the DC motors of my elbows are lifting 5 pounds. You should be able to animate everything you need throughout your whole robot by using the AutoPosition Skill.

I hope this somehow helps.

#24   — Edited

Hey Dave thanks for your comment and BTW your B9 is really cool I loved that robot in the show growing up.

Being new to this hobby and ARC I am not sure where to begin.  I think the Init Script skill is where I need to start.  Is this the skill that help you develop the init script for servo limits and start positions for the Robot?   I need to address the basics first and then link in other skills.

I need to understand how ARC works with relation to event processing with many skills running at the same time and how skills can talk to each other and how sensors are monitored and trigger responses.