Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
Thanks PTP. I was hoping the mono sdk would work. Thank you for looking into it. I will try and set up today.
@ptp so good to have you here...I could not have figured it out by myself! I will try it right now!
Well it is kind of funny, if I am adding the EZ_B.dll to my project it gives me no errors, but still the CS0246 is showing in Unity...how do I save or refresh everything correctly in Visual Studio?
Working? I haven't had the chance to try it out.
Walk me through exactly how you have it set up, so i can replicate.
can you print/post more details regarding the CS0246 error ?
So first I am getting... are you missing a using directive or an assembly reference?
If I am adding a reference to the EZ_B.dll in my assets folder, the errors are gone in Visual Studio, but still persist in Unity!
No errors in Visual Studio...
But still in Unity...