Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
One last try using the plug ins from ArdUnity. I immediately noticed that the face is super small, so all positional data is fractional. There is a multiplyer built into the plug in but I went up to 10,000 and still no movement from a servo. So retargetting will be the way to go. I’ll read up more on retargetting in unity.
Yes, or try to do it in Maya, if it gets exported the right way it should not be a problem to set everything up in Unity!
Hey, I just realized there is some issue with my script...I declared some variables wrong, so it gets messed up if you start to add more servos! I will fix this asap!
@fxrtst
If you just want to see servo movement, crank up the value inside of the script by multiplying it...that should make you be able to see some servo movement! But retargeting will finally be the only solution to the problem!Ok I’ll wait til you fix the script before I try and mess around with it. My wife and I celebrating our 10th wedding anniversary, so will be gone til Sunday. I’ll check it out then!
Question. Do you think it would be possible to have data going into unity via web socket and out of unity say to the http server in ARC at the same time? I’m really interested in try to figure out how to stream live data into unity then out to EZB. But I don’t know enough about web sockets.
@fxrtst Congratulations! Enjoy!
And yes, this is exactly what I am aiming for next! It should not be a problem at all! Actually it works in a way that we will have a server, eg the ARCs native server or any other server, and this server will be used to process the data. So Unity can get data of the server or put data to the server...so can ARC! This way we can drive the Objectives in Unity by eg Camera Data from the EZ-B, or use IFTTT or the rotation sensor in you phone and all the other fun stuff to drive the IK Goals in Unity!
I had it all setup in 3ds max already, but it was painfully slow...thanks to Unity we will have a way better connection!
I am having the scripts almost fixed, I will try to implement a funktion to save the servo rotations to .txt file or store them to an array for later use in a standalone playback build, but first of we need to get live mode correctly running!
Excellent! Great news!