Asked
— Edited
Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.
Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.
Any ideas or suggestions on how to POC this, would be grateful.
@fxrtst Ups...got messed up!
Which version of Unity are you currently using? I could not get it to work without updating and was a bit afraid this could have caused the mess!
Looking foward to your scene!
I will contact the guy which made the plugin about known issues...
Im using ver 2017.4.0f1 of unity and bio Ik ver 2.
So I guess my problem were those animation controllers that I added in 3ds max... Bio IK is really cool, but still there is a good deal of tweaking to be done to get the rotations right!
I just made a quick clip to show how full IK can be send to ARC using its native Http server, no plugin required! There is still some work to be done in Unity to get the rotations right, but it seems to be working, so we can progress!
Did you manage to clean up the code so we can share that function? Can't wait to try it out!
I have very little to no clean up in Bio IK. I just set the limits on the joints and create goals. It works without anymore fiddling. What do you feel you need to do extra?
I guess the best route would be if you could share the scene, I will then try to write the code for all servos involved and put it back to the thread so everyone can see how far we got...
It might take some time to get it running clean...I still need to check how to get the correct rotations, since the object rotations are not matching the servo positions!
This test just shows that values can be extracted and can be send to ARC for driving our servos!
Maybe someone good in coding Csharp could accomplish way faster than I can, since my coding skills are still lousy...
I wrote the author of the plugin...it would be a great help if we could call the target value slider of those Bio IK joints! I am not the greatest in scripting, I guess it can be called easily if one knows a little more about Csharp than I do...
Cool! I have the JD completely rebuilt and have it in unity. I'm working on getting all the rotational values set for all the joints in Bio IK. Should be done soon and then will test the rig and see if i need to make adjustments. I will also add end effectors for the goals.
Im not sure how to create sliders like you did, but maybe you can add them for the claws? I have the correct pivots for them just need to be rotated with a slider to open and close , i think they should not be included at the ends of the ik chain. I did it in my tests and they are just floppy and have no real controls.
I used this tutorial to create the sliders...but I can add them to the scene if you do not want to. One thing about the sliders is, they will work only in Game Mode, not in Scene Mode. So there ist still some stuff to sort out!
The guy which made the Bio IK plugin replied, I will check what I can accomplish!