Asked — Edited

Vr Options?

Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.

Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.

Any ideas or suggestions on how to POC this, would be grateful.


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PRO
USA
#97  

Good find. But I am very unfamiliar with this process. What do you fellas say?

#98  

No need for any plugin, the connection between Unity and ARC is working out of the box...no plugin no Arduino required!;)

Today is Robot Sunday, I will post my progress later this day...

But @Nink it is absolutely possible to send Data out of Unity to any kind of server, I will connect my robot using a Rest Server running on a Rasberry Pi. But first of all we should concentrate on getting a stable build for the Virtual JD done, so we will have a common platform here within the forum which we will use later to explore new ways to drive our robots! I saw you mentioning Vuzix over at the other threat...it will be surely possible to use data from any device eg Vuzix or Oculus Rift to drive our Virtual Robot and have Unity send the rotational values over to ARC!

PRO
USA
#99  

Looking forward to your Robot Sunday results. I’m Heading to bed. I’ll prolly have the JD ready sometime Monday. Busy family weekend with very little work accomplished.

#100  

@Mickey

Curious, what Rest Server do you use?

Thanks

PRO
Canada
#101  

"@nink .it will be surely possible to use data from any device eg Vuzix or Oculus Rift to drive our Virtual Robot and have Unity send the rotational values over to ARC! "

@Mickey I am thinking a human exoskeleton using something like dynamixels and pick up on the location details of the servo's this coupled with a Head Mounted Display and we are now in the drivers seat.

#102  

@HerrBall, I am using Blynk Local Server...fast, reliable and easy to install on Windows or Linux eg Rasberry Pi!

@Nick, I would love to use the Oculus Controllers to drive my IK rigged robot, and I guess we are heading the right direction here!

Anyways I am kind of stuck since the Unity plugin is messing up my rotations...a bit frustrated at the moment, but I will surely find a way to get it to work!

@ptp, I had to update my Bio IK plugin to make it work, did you have to do the same? It also looks different from the version festured in the You Tube tutorials, and my rotations are getting messy! I will try to reset my transformations in 3ds max and am hoping this will do the trick! Otherwise I am looking forward to your scene and maybe a quick "how to" tutorial! Might be just a problem of my transformations or hierachy..lets see!

PRO
USA
#103  

@Mickey was the last one for PTP or me:)

PRO
USA
#104  

@mickey, no i did not update the plug in. It seems to work fine here.

You are correct, the current version of Bio IK is completely different from the youtube videos. You have to use the included readme file to see the current controls and implementation.

It bases all joints on the set pivot you make inside your 3d package. When I moved them in Lightwave and brought into Unity and applied the plug in it worked great. You cannot move pivot points inside Unity, you much do it in an external program.

Once i get the JD finished I will do a quick tutorial on the new version of Bio IK and how to set it up.