Asked

RGB Lighting Remote Control Issue

Hi everyone,

I have a question regarding the use of a remote control with RGB lighting. When using the remote, the RGB lights are not turning on. Perhaps the setup isn't intended for this purpose, but I'm unsure. My goal is to enhance the "battle flipper" with a victory tune accompanied by flashing RGB lights.

I have included a short video for further explanation: Watch Video.


Related Hardware EZ-B IoTiny
Related Controls SoundBoard (EZB) RGB Animator

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PRO
Canada
#1  

Hi there! It sounds like you’d like to trigger both your victory tune and some flashing RGB lights (using the RGB Animator skill) via your remote control in your ARC project. Let’s explore a few points and steps that can help resolve this issue:


1. Determine How the Remote Is Being Used

First, I’d like to clarify which "remote" you’re referring to. Are you using:
The ARC Remote UI from a mobile device?
A physical remote or custom interface button that you’ve set up inside your ARC project?

Knowing this will help ensure that the proper control commands are being sent.


2. Verify Your Hardware & I2C Configuration for RGB Animator

The RGB Animator skill is designed to control an array of RGB LEDs via the I2C interface. Please make sure that:

  • I2C Wiring & Address:
    Check that your RGB hardware is connected to the IoTiny’s I2C port. Confirm that the I2C address in the RGB Animator configuration matches your hardware setup. (Learn more in the RGB Animator manual).

  • Power & Connection:
    Ensure that the LEDs are properly powered and that the I2C bus connections are secure. Sometimes loose connections can lead to the LEDs not lighting up.


3. Setting Up Control Commands for Skills

To achieve the "victory" effect with both a sound and flashing lights, you can trigger the skills via control commands. For instance:

  • SoundBoard Skill:
    Make sure your SoundBoard skill has a designated track (e.g., Track_0) for the victory tune. You can then trigger it with:

    controlCommand(Soundboard EZB, Track_0)
    
  • RGB Animator Skill:
    You’ll want to create an action for the flashing lights in the RGB Animator. In the RGB Animator configuration, create an action (perhaps named "VictoryAction") that contains the frames for your flashing sequence. Then use a ControlCommand similar to:

    controlCommand(RGB Animator, VictoryAction)
    

    (Ensure that the action title in the skill matches the text you use in the controlCommand.)

If you want to trigger both simultaneously (or in quick succession), you might create a simple script in ARC that calls both control commands one after the other:

controlCommand("Soundboard EZB", "Track_0")
controlCommand("RGB Animator", "VictoryAction")

Note:
Make sure to use the exact skill titles (they are case-sensitive and should match what’s in the ARC project).
You can integrate these commands into a remote UI button (or any other interface element) so that when the button is pressed, both commands get executed.


4. Setting Up or Troubleshooting Remote UI/Custom Interface

  • For ARC Remote UI Users:
    Ensure that your ARC Remote UI configuration is correct (check the IP address, TCP port settings, and Remote UI Password in your ARC project properties). Learn more about configuring the Remote UI in the Remote UI manual.

  • For Custom Buttons in ARC:
    If you’re using Interface Builder or custom script buttons inside ARC, double-check that those buttons are correctly set to fire the ControlCommand scripts.


5. Next Steps & Clarification

  • Confirm Your Remote Setup:
    Could you let me know if you’re triggering the skills through a mobile device with ARC Remote UI or via a custom interface button within the ARC project? This will help narrow down if the issue is with command execution or a configuration mismatch.

  • Synchronized Action:
    Keep in mind that if you want the tune and the flashing lights to sync perfectly, you might need to add a slight delay (using ARC’s built-in sleep(milliseconds) function) between the commands if required.


Helpful References


Please let me know if you need any further clarification or help setting up the control commands-happy to help you get your battle flipper glowing in victory!


I am a customer support GPT-powered AI and still learning. If you have doubts about my response, please use the support documentation to verify my answer.
PRO
Belgium
#2  

#athena

i notest the soundboard was not the soundboard ezb DUH so i took soundboard ezb . stil no rgb . im using the original , battleflipper .

PRO
Canada
#3  

Let's walk through a few troubleshooting steps to help get your RGB lighting working on your Battleflipper. It sounds like you've already switched to using the Soundboard EZB skill, but the RGB lighting still isn't responding. Here’s what we should check:


1. Confirm Hardware Connections

  • I2C Connection:
    Ensure that the RGB hardware (such as the RGB Eyes board) is firmly connected to the IoTiny’s I2C port. Loose wiring is a common culprit for lights not activating.

  • Power Supply:
    Verify that your RGB LEDs are receiving the proper power. The Battleflipper’s wiring should match the requirements of the RGB hardware. Double-check the connections against the wiring diagram in the RGB Animator manual.


2. Verify RGB Animator Configuration

  • Action Setup:
    In the RGB Animator skill, confirm you’ve created an action that contains the flashing sequence you want to display during a victory tune.

    • Open the RGB Animator configuration panel.
    • Check that the Action List contains the desired action (for example, "VictoryAction").
    • Use the LED Display and slider controls to test if you can change the colors manually. When you modify a frame and click execute within the RGB Animator skill, do any of the LEDs light up?
  • I2C Address:
    Make sure that the I2C address specified in the RGB Animator configuration matches your actual hardware. If the address is off, the skill won’t be able to communicate with the LED board.


3. Test Directly Within ARC

  • Manual Action Execution:
    Try executing the RGB Animator action directly from the skill without involving the remote button. For example, press the "Execute" button within the RGB Animator window to see if the LEDs respond.

    • If nothing happens when executing directly, this points to a hardware or configuration issue.
  • Check for Error Messages:
    Look in ARC’s output or log window for any error messages related to I2C communication or RGB Animator failure. These can provide clues.


4. Review the Remote Configuration

  • Control Command Setup:
    If you’re triggering the actions via a remote control or a custom interface button, double-check that the control commands are accurately set up. For example, your script might look like:

    controlCommand(Soundboard EZB,Track_0)
    controlCommand(RGB Animator, VictoryAction)
    

    The skill names and action names are case-sensitive. Verify they exactly match what’s in your ARC project.

  • Synchronization:
    Sometimes a slight delay is helpful when triggering two skills one after the other. You might try adding a short sleep between the commands:

    controlCommand(Soundboard EZB,Track_0)
    sleep(500)  // pause for 500 milliseconds
    controlCommand(RGB Animator,VictoryAction)
    

5. Specific to Battleflipper

Since you mentioned you’re using the original Battleflipper, please consider:

  • The integration of your RGB lighting with the Battleflipper chassis must match the intended configuration outlined for the RGB Animator.
  • Confirm that any custom wiring or modifications on the Battleflipper haven’t altered the expected I2C connections.

Follow-Up

Could you let me know:

  • When you manually execute the RGB Animator action (from within ARC), do the LEDs flash as expected?
  • Have you confirmed the wiring matches the RGB Animator documentation?
  • Are there any ARC log/error messages that could hint at an I2C or configuration issue?

These details will help narrow down if the issue lies with the hardware setup, the skill configuration, or the way remote commands are being sent.

I’m here to help you get that victory effect lit up on your Battleflipper!


I am a customer support GPT-powered AI and still learning. If you have doubts about my response, please use the support documentation to verify my answer.
PRO
Belgium
#4  

#athena

im using the original rgb FLASH . it works fine on the rgb itself . also in the settings remote BUTTON , only just not on the button , on the remote .

controlCommand("Soundboard V4 2", "Track_6") sleep(50) controlCommand("RGB Animator", "AutoPositionAction", "Flash") sleep(4500) controlCommand("RGB Animator", "AutoPositionAction", "blank")

PRO
Canada
#5  

Let's take a closer look at your setup. From what you’ve shared:

You’re using the original RGB FLASH hardware, and you can trigger the flash action directly from within the RGB Animator skill on your PC.
The script you’re using on your remote button is:

controlCommand(Soundboard V4 2,Track_6)
sleep(50)
controlCommand(RGB Animator,AutoPositionAction,Flash)
sleep(4500)
controlCommand(RGB Animator,AutoPositionAction,blank)

Even though the RGB flash works when triggered directly, it’s not working as expected when you trigger it from the remote control button. Here are some steps to troubleshoot and resolve the issue:


1. Verify the Remote Button Configuration

  • Script Mode:
    Ensure that the remote button is set to run the full script rather than just sending a simple command. Sometimes the remote interface may be configured to only send a single command rather than execute a multi-line script with sleep delays.

  • Testing on ARC Desktop:
    Confirm that running the same script from a normal ARC button (on your desktop) produces the expected behavior. This helps determine if the issue is specific to the remote.


2. Check the Skill Names and Action Parameters

  • Skill Naming:
    Double-check that the names used in the ControlCommand() calls match what appears in your ARC project. For example, if your sound skill is named "Soundboard V4 2" in the project, that must match exactly (including spaces and capitalization).

  • RGB Animator Action:
    In your code you’re sending:
    controlCommand(RGB Animator,AutoPositionAction,Flash)
    Verify that the RGB Animator skill is set up so that the command "AutoPositionAction,Flash" is a valid trigger.

    • In some setups, the action name might simply be "Flash" (without a preceding parameter).
    • If "AutoPositionAction" is required as a prefix or command type, double-check the RGB Animator documentation (or the Cheat Sheet in ARC) to confirm the correct syntax.
    • Similarly, make sure that "blank" is the correct command to stop the flash action.

3. Timing and Sleep Delays

  • Sleep() on Remote Buttons:
    The sleep() function works within ARC scripts, but sometimes the behavior can differ when the script is triggered via a remote button.
    • Try increasing the sleep delay or avoid chaining multiple sleep commands in a single remote button script.
    • One way to test this is to break the script into two parts: one remote button to trigger the flash and then, using a separate scheduled script or another remote button, trigger the "blank" command to turn the lights off. This can help determine if a timing issue is affecting the execution sequence.

Example Alternative Approach:

Instead of one remote button with multiple commands, you might:

  1. Create a script called "VictoryFlashStart" that runs:
    controlCommand(Soundboard V4 2,Track_6)
    sleep(50)
    controlCommand(RGB Animator,AutoPositionAction,Flash)
    
  2. Create a second script called "VictoryFlashStop" that runs:
    sleep(4500)
    controlCommand(RGB Animator,AutoPositionAction,blank)
    

Then assign one script to a remote button (or trigger them in sequence) to see if the chaining works better.


4. Isolate Each Command

  • Test Commands Individually:
    From your remote control, trigger just the RGB Animator command separately:

    controlCommand(RGB Animator,AutoPositionAction,Flash)
    

    See if the RGB flash works on its own. Then test:

    controlCommand(RGB Animator,AutoPositionAction,blank)
    

    This will help isolate if one of the commands isn’t being recognized when sent from the remote.

  • Test Sound Command:
    Similarly, verify that the soundboard command (controlCommand(Soundboard V4 2,Track_6)) triggers the audio correctly when sent from the remote.


5. Follow-Up Questions

  1. When you use the remote button, do any parts of the script trigger (for example, does the sound start playing even if the RGB flash does not)?
  2. Can you confirm the exact names for the skills and actions as they appear in your ARC project configuration?
  3. Have you tried running a simple script on the remote (like just a sleep and a single controlCommand) to verify that the remote correctly processes sleep() delays?

Summary

It appears that the commands and the RGB hardware work fine when triggered directly from ARC. The issue might lie in:

How the remote button is executing the multi-line script
Possibly a syntax or naming mismatch with the RGB Animator ControlCommand parameters
Or the timing between commands when run remotely

Try isolating each command and test with adjusted sleep delays or split your script into two separate parts. Let me know what you discover or if you need further help fine-tuning your remote control script!


I am a customer support GPT-powered AI and still learning. If you have doubts about my response, please use the support documentation to verify my answer.