Asked — Edited

Neopixel Tutorial

Trying to work through the neopixel tutorial. Is this working for others? I can't get the Arduino sketch to compile with new and old versions of IDE.

Is this working for others or is the problem on my end.

Thanks


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Synthiam
#17  

You can delete your own tutorial.

If code formatting is giving you an issue, Upload the files as attached rather than pasting. I've mentioned this to you before. Simply press the attach file button. Select file, upload. Upload the files so they show as links. It's how I upload the source for big projects like plugin source etc.

Also, the tutorial update you made is missing the

 closing tag.  See here: https://synthiam.com/Tutorials/UserTutorials/150/1
#18  

I have had this working on my InMoov and on a couple of other bots. Unfortunately, the past 40+ hours I have been working because of an issue at work. Also, unfortunately this weekend is full of family stuff and more work. Trying to find time will be difficult but I will try to figure out what needs to happen to get it working again. It is just going to take time to find time to do it.

#19  

I haven't had any success Bob. I can compile the sketch from the reference thread and upload it. Once I did the neopixel quit running a previous script and went dark. Do you recall what the state of the ring was when the program initializes? Is it off? I don't know if the problem is with the Arduino and sketch or trying to activate it serially

#20  

I don't think it matters what state the ring is in when you activate it. I have found that I need to connect the EZB first then turn on the ring. If the Arduino is powered up before my EZB is connected it prevents my EZB from connecting. Try doing it in that order and see what happens.

#21  

No results with booting up in that order. When I mentioned initial state, I meant any lights or patterns on. Mine just stays dark. Trying to determine if the problem is Arduino to neo. I don't think so because I can run the adafruit examples through it.

Also, just to confirm, I am cutting and pasting the examples into the scripts I make with the script manager then running them. Is that the right way to activate it?

#22  

I just hooked up an old arduino that had the sketch on it and tested the neopixel ring. It works.

Now to go through the process of dumping the sketch from the tuto to it to see if I can get it to work. If not, I have this sketch backed up to my NAS and will get it for you.

#23  

First, let me document the wiring.

From EZ-B Ground on D5 to com port ground on Arduino Signal on D5 to RX on Arduino

Power regulator- This is for the Mini Pro. Yours may be different depending on the arduino. The Neopixel needs 5V though. 5v to Neopixel ring +5v_PWR pin 5v to Arduino 5v pin ground to Neopixel ring GND pin ground to Arduino GND pin on Power side of the board

Arduino Pin D6 to Input Pin on Neopixel Ring

#24  

Software setup - Installed Arduino 1.6.3 from https://www.arduino.cc/download_handler.php?f=/arduino-1.6.3-windows.exe

  • [EDIT] This script has been tested with version 1.1.1 of the Adafruit NeoPixel Library and works. This is the latest version of this library at the time of this writing so, you don't need to do this part. If you don't have the library installed, you can get it through the Arduino software or download it from GitHub at https://github.com/adafruit/Adafruit_NeoPixel

I am using the Adafruit NeoPixel by Adafruit version 1.0.4 library.
Adafruit_NeoPixel.zip

You will need to unzip the contents of the zip into your Arduino\libraries folder. [/EDIT]

The code verifies. I also verified it with Arduino Uno (I use mini pro's) and it compiled.


Global variables use 259 bytes (12%) of dynamic memory, leaving 1,789 bytes for local variables. Maximum is 2,048 bytes.

Here is my sketch that I use. NeoPixelRingSerial2.zip The zip file contains the sketch just in case a copy and paste doesn't work.


/* real time Serial Controlled Neopixel Ring  -- Code not tested yet
/
/ Serial Commands
/     Cr1,g1,b1  - Set whole Ring to same color specified by r1,g1,b1
/     Rt,d  - Rainbow  with interval t and direction d
/     Tr1,g1,b1,r2,g2,b2,t,d - Theater Chase between color r1,g1,b1 and color r2,g2,b2 with interval t and direction d
/     Wr1,g1,b1,t,d - Color Wipe in  color r1,g1,b1 with interval t and direction d
/     Fr1,g1,b1,r2,g2,b2,s,t,d - Fade between color r1,g1,b1 and color r2,g2,b2 in s steps with interval t and direction d
/     Sr1,g1,b1,t  - Scanner with color specified by r1,g1,b1 and interval t
/     Pp,r1,g1,b1 - Set individual pixel p to color specified by r1,g1,b1
/
/    p = pixel number
/    r1 = 1st color red values 0 to 255
/    g1 = 1st color greern values 0 to 255
/    b1 = 1st color blue values 0 to 255
/    r2 = 2nd color red values 0 to 255
/    g2 = 2nd color greern values 0 to 255
/    b2 = 2nd color blue values 0 to 255
/    s = number of steps
/    t = interval time values 0 to 255
/    d = direction  0 = Forward 1 = Backward  
*/

#include <Adafruit_NeoPixel.h>
 
// Pattern types supported:
enum  pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE };
// Patern directions supported:
enum  direction { FORWARD, REVERSE };
 
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
    public:
 
    // Member Variables:  
    pattern  ActivePattern;  // which pattern is running
    direction Direction;     // direction to run the pattern
    
    unsigned long Interval;   // milliseconds between updates
    unsigned long lastUpdate; // last update of position
    
    uint32_t Color1, Color2;  // What colors are in use
    uint16_t TotalSteps;  // total number of steps in the pattern
    uint16_t Index;  // current step within the pattern
    
    void (*OnComplete)();  // Callback on completion of pattern
    
    // Constructor - calls base-class constructor to initialize strip
    NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
    :Adafruit_NeoPixel(pixels, pin, type)
    {
        OnComplete = callback;
    }
    
    // Update the pattern
    void Update()
    {
        if((millis() - lastUpdate) > Interval) // time to update
        {
            lastUpdate = millis();
            switch(ActivePattern)
            {
                case RAINBOW_CYCLE:
                    RainbowCycleUpdate();
                    break;
                case THEATER_CHASE:
                    TheaterChaseUpdate();
                    break;
                case COLOR_WIPE:
                    ColorWipeUpdate();
                    break;
                case SCANNER:
                    ScannerUpdate();
                    break;
                case FADE:
                    FadeUpdate();
                    break;
                default:
                    break;
            }
        }
    }
	
    // Increment the Index and reset at the end
    void Increment()
    {
        if (Direction == FORWARD)
        {
           Index++;
           if (Index >= TotalSteps)
            {
                Index = 0;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
        else // Direction == REVERSE
        {
            --Index;
            if (Index <= 0)
            {
                Index = TotalSteps-1;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
    }
    
    // Reverse pattern direction
    void Reverse()
    {
        if (Direction == FORWARD)
        {
            Direction = REVERSE;
            Index = TotalSteps-1;
        }
        else
        {
            Direction = FORWARD;
            Index = 0;
        }
    }
    
    // Initialize for a RainbowCycle
    void RainbowCycle(uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = RAINBOW_CYCLE;
        Interval = interval;
        TotalSteps = 255;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Rainbow Cycle Pattern
    void RainbowCycleUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
        }
        show();
        Increment();
    }
 
    // Initialize for a Theater Chase
    void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = THEATER_CHASE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
   }
    
    // Update the Theater Chase Pattern
    void TheaterChaseUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            if ((i + Index) % 3 == 0)
            {
                setPixelColor(i, Color1);
            }
            else
            {
                setPixelColor(i, Color2);
            }
        }
        show();
        Increment();
    }
 
    // Initialize for a ColorWipe
    void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = COLOR_WIPE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Color Wipe Pattern
    void ColorWipeUpdate()
    {
        setPixelColor(Index, Color1);
        show();
        Increment();
    }
    
    // Initialize for a SCANNNER
    void Scanner(uint32_t color1, uint8_t interval)
    {
        ActivePattern = SCANNER;
        Interval = interval;
        TotalSteps = (numPixels() - 1) * 2;
        Color1 = color1;
        Index = 0;
    }
 
    // Update the Scanner Pattern
    void ScannerUpdate()
    { 
        for (int i = 0; i < numPixels(); i++)
        {
            if (i == Index)  // Scan Pixel to the right
            {
                 setPixelColor(i, Color1);
            }
            else if (i == TotalSteps - Index) // Scan Pixel to the left
            {
                 setPixelColor(i, Color1);
            }
            else // Fading tail
            {
                 setPixelColor(i, DimColor(getPixelColor(i)));
            }
        }
        show();
        Increment();
    }
    
    // Initialize for a Fade
    void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = FADE;
        Interval = interval;
        TotalSteps = steps;
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Fade Pattern
    void FadeUpdate()
    {
        // Calculate linear interpolation between Color1 and Color2
        // Optimise order of operations to minimize truncation error
        uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
        uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
        uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
        
        ColorSet(Color(red, green, blue));
        show();
        Increment();
    }
   
    // Calculate 50% dimmed version of a color (used by ScannerUpdate)
    uint32_t DimColor(uint32_t color)
    {
        // Shift R, G and B components one bit to the right
        uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
        return dimColor;
    }
 
    // Set all pixels to a color (synchronously)
    void ColorSet(uint32_t color)
    {
        for (int i = 0; i < numPixels(); i++)
        {
            setPixelColor(i, color);
        }
        show();
    }
 
    // Returns the Red component of a 32-bit color
    uint8_t Red(uint32_t color)
    {
        return (color >> 16) & 0xFF;
    }
 
    // Returns the Green component of a 32-bit color
    uint8_t Green(uint32_t color)
    {
        return (color >> 8) & 0xFF;
    }
 
    // Returns the Blue component of a 32-bit color
    uint8_t Blue(uint32_t color)
    {
        return color & 0xFF;
    }
    
    // Input a value 0 to 255 to get a color value.
    // The colours are a transition r - g - b - back to r.
    uint32_t Wheel(byte WheelPos)
    {
        WheelPos = 255 - WheelPos;
        if(WheelPos < 85)
        {
            return Color(255 - WheelPos * 3, 0, WheelPos * 3);
        }
        else if(WheelPos < 170)
        {
            WheelPos -= 85;
            return Color(0, WheelPos * 3, 255 - WheelPos * 3);
        }
        else
        {
            WheelPos -= 170;
            return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
        }
    }
};
 
// Define some NeoPatterns for the two rings and the stick
//  as well as some completion routines
NeoPatterns Ring1(16, 6, NEO_GRB + NEO_KHZ800, &Ring1Complete);

int red1 = 0;              // red value 
int green1 = 34;           // green value
int blue1 = 12;            // blue value
int red2 = 0;              // red value 
int green2 = 34;           // green value
int blue2 = 12;            // blue value
int my_pixel = 0;          // pixel number
int s = 5;                 // step value
int t = 10;                // interval time value
int d = 0;                  // direction indicator 0= Forward 1 = Backward

// Initialize everything and prepare to start
void setup()
{
  Serial.begin(9600);
  Serial.setTimeout(10);  // set serial timeout

    // Initialize all the pixelStrips
    Ring1.begin();
    Ring1.ColorSet(Ring1.Color(0, 0, 0));
}
 
// Main loop
void loop()
{
int inchar;
  
  if (Serial.available() > 0) {
    inchar = Serial.read();
    if ( inchar == 'C') {    // string should start with C
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.ColorSet(Ring1.Color(red1, green1, blue1));
    }
    if ( inchar == 'R') {    // string should start with R
      t = Serial.parseInt();     // then an ASCII number for interval
      d = Serial.parseInt();    // then an ASCII number for direction
      if (d ==0) {
         Ring1.RainbowCycle(t, FORWARD);
      } else {
         Ring1.RainbowCycle(t, REVERSE);
      }
    }
    if ( inchar == 'F') {    // string should start with F
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      s = Serial.parseInt();        // then an ASCII number for steps
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, FORWARD); 
      } else {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, REVERSE); 
      }
    }
    if ( inchar == 'T') {    // string should start with T
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, FORWARD);
      } else {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, REVERSE);
      }
    }
    if ( inchar == 'W') {    // string should start with W
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, FORWARD);
      } else {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, REVERSE);
      }
    }
    if ( inchar == 'S') {    // string should start with S
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      Ring1.Scanner(Ring1.Color(red1, green1, blue1), t);
    }
     if ( inchar == 'P') {    // string should start with P
      my_pixel = Serial.parseInt();     // then an ASCII number for pixwel
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.setPixelColor(my_pixel, Ring1.Color(red1, green1, blue1));
      Ring1.show();
    }
 } 

  // Update the ring.
    Ring1.Update();
}
 
//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------
 
// Ring1 Completion Callback
void Ring1Complete()
{
  if ((Ring1.ActivePattern == RAINBOW_CYCLE) || (Ring1.ActivePattern == FADE) ||
      (Ring1.ActivePattern == THEATER_CHASE) || (Ring1.ActivePattern == SCANNER)){
    Ring1.Reverse();
    }
}