Asked — Edited

Neopixel Tutorial

Trying to work through the neopixel tutorial. Is this working for others? I can't get the Arduino sketch to compile with new and old versions of IDE.

Is this working for others or is the problem on my end.

Thanks


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#25  

To use the neopixel, there are commands at the top of the sketch. These would be sent from the EZ-B to the arduino.


/     Cr1,g1,b1  - Set whole Ring to same color specified by r1,g1,b1
/     Rt,d  - Rainbow  with interval t and direction d
/     Tr1,g1,b1,r2,g2,b2,t,d - Theater Chase between color r1,g1,b1 and color r2,g2,b2 with interval t and direction d
/     Wr1,g1,b1,t,d - Color Wipe in  color r1,g1,b1 with interval t and direction d
/     Fr1,g1,b1,r2,g2,b2,s,t,d - Fade between color r1,g1,b1 and color r2,g2,b2 in s steps with interval t and direction d
/     Sr1,g1,b1,t  - Scanner with color specified by r1,g1,b1 and interval t
/     Pp,r1,g1,b1 - Set individual pixel p to color specified by r1,g1,b1

If you change the pin on the Arduino that is connecting to the NeoPixel, you need to adjust line 317 I think. I would have to dig through to make sure.

The baud rate for the arduino is set to 9600.

To test you can use this script if configured like I have described.


SendSerial( D5, 9600, "C100,100,100" )


I have to step away for a bit. I will continue when I can

#26  

One more thing to mention... Line 317 also contains the number of pixels in the NeoPixel. If you have 8, the first number should be 8. If you have 16, the first number should be 16. Same with 24 and so on.

I did load this onto a new arduino mini pro using the information provided above, and then tested it in the Serial Monitor in Arduino. It worked by sending the commands at the top of the sketch. I then connected to a digital port on the EZ-B (in my case D0 to try something other than D5) and it worked by sending the commands via a script as shown above but replacing D5 with D0.

I think that there is a newer version of the script that uses newer Arduino stuff and newer NeoPixel libraries, but I haven't spent any time with them.

If you try the above steps and have any issues, let me know and I will help where I can.

Thanks David

#27  

One more test that I did just now...

I updated the NeoPixel library through the Sketch, Include Library, Manage Library menu option.

The new library (1.1.1) also still works with the NeoPixel and the sketch provided above, so it isn't necessary to stay at the older 1.0.4 version of the NeoPixel library for this to work.

#28  

I made a plugin a while back for the NeoPixel. It will give you the language of the script command that belongs in the quotes.

You can leave the arduino hooked up to the usb port and test some things out using it if you want to see how the NeoPixel reacts to the commands. You can also leave it disconnected and just use this to get the format of the commands.

To see the commands being sent to the NeoPixel, set the com port and then the number of pixels in the neopixel through the config page of the plugin.

From there, select the mode, and fill out the other fields that are enabled after selecting the mode. Click the Check mark at the bottom of the form if you want the command to be sent to the com port you specified to see the results of the settings you chose. Again, you don't have to have the connection established though to see the command that would go into the script for that action to be sent to the NeoPixel. It is just nice to also be able to see what that command looks like.

The bottom text box will display the command that you would enter into your script for this action.

https://synthiam.com/redirect/legacy?table=plugin&id=76 is the link to the plugin.

#29  

Thanks David. I know you are busy so it is nice that you could spend a little time on this. I will be back at it tonight after work trying to make this work. I feel I am close.

#30  

I have had a bit more time to play around with this.

I loaded Arduino 1.8.3 and then loaded the project that RobertL184 provided to allow this to work with new versions of Arduino. https://synthiam.com/Community/Questions/6767&page=7 post #67


/* real time Serial Controlled Neopixel Ring  -- Code not tested yet
/
/ Serial Commands
/     Cr1,g1,b1  - Set whole Ring to same color specified by r1,g1,b1
/     Rt,d  - Rainbow  with interval t and direction d
/     Tr1,g1,b1,r2,g2,b2,t,d - Theater Chase between color r1,g1,b1 and color r2,g2,b2 with interval t and direction d
/     Wr1,g1,b1,t,d - Color Wipe in  color r1,g1,b1 with interval t and direction d
/     Fr1,g1,b1,r2,g2,b2,s,t,d - Fade between color r1,g1,b1 and color r2,g2,b2 in s steps with interval t and direction d
/     Sr1,g1,b1,t  - Scanner with color specified by r1,g1,b1 and interval t
/     Pp,r1,g1,b1 - Set individual pixel p to color specified by r1,g1,b1
/
/    p = pixel number
/    r1 = 1st color red values 0 to 255
/    g1 = 1st color greern values 0 to 255
/    b1 = 1st color blue values 0 to 255
/    r2 = 2nd color red values 0 to 255
/    g2 = 2nd color greern values 0 to 255
/    b2 = 2nd color blue values 0 to 255
/    s = number of steps
/    t = interval time values 0 to 255
/    d = direction  0 = Forward 1 = Backward  
*/

#include <Adafruit_NeoPixel.h>
 
// Pattern types supported:
enum  pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE };
// Patern directions supported:
enum  direction { FORWARD, REVERSE };
 
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
    public:
 
    // Member Variables:  
    pattern  ActivePattern;  // which pattern is running
    direction Direction;     // direction to run the pattern
    
    unsigned long Interval;   // milliseconds between updates
    unsigned long lastUpdate; // last update of position
    
    uint32_t Color1, Color2;  // What colors are in use
    uint16_t TotalSteps;  // total number of steps in the pattern
    uint16_t Index;  // current step within the pattern
    
    void (*OnComplete)();  // Callback on completion of pattern
    
    // Constructor - calls base-class constructor to initialize strip
    NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
    :Adafruit_NeoPixel(pixels, pin, type)
    {
        OnComplete = callback;
    }
    
    // Update the pattern
    void Update()
    {
        if((millis() - lastUpdate) > Interval) // time to update
        {
            lastUpdate = millis();
            switch(ActivePattern)
            {
                case RAINBOW_CYCLE:
                    RainbowCycleUpdate();
                    break;
                case THEATER_CHASE:
                    TheaterChaseUpdate();
                    break;
                case COLOR_WIPE:
                    ColorWipeUpdate();
                    break;
                case SCANNER:
                    ScannerUpdate();
                    break;
                case FADE:
                    FadeUpdate();
                    break;
                default:
                    break;
            }
        }
    }
  
    // Increment the Index and reset at the end
    void Increment()
    {
        if (Direction == FORWARD)
        {
           Index++;
           if (Index >= TotalSteps)
            {
                Index = 0;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
        else // Direction == REVERSE
        {
            --Index;
            if (Index <= 0)
            {
                Index = TotalSteps-1;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
    }
    
    // Reverse pattern direction
    void Reverse()
    {
        if (Direction == FORWARD)
        {
            Direction = REVERSE;
            Index = TotalSteps-1;
        }
        else
        {
            Direction = FORWARD;
            Index = 0;
        }
    }
//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------
 
    // Initialize for a RainbowCycle
    void RainbowCycle(uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = RAINBOW_CYCLE;
        Interval = interval;
        TotalSteps = 255;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Rainbow Cycle Pattern
    void RainbowCycleUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
        }
        show();
        Increment();
    }
 
    // Initialize for a Theater Chase
    void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = THEATER_CHASE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
   }
    
    // Update the Theater Chase Pattern
    void TheaterChaseUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            if ((i + Index) % 3 == 0)
            {
                setPixelColor(i, Color1);
            }
            else
            {
                setPixelColor(i, Color2);
            }
        }
        show();
        Increment();
    }
 
    // Initialize for a ColorWipe
    void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = COLOR_WIPE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Color Wipe Pattern
    void ColorWipeUpdate()
    {
        setPixelColor(Index, Color1);
        show();
        Increment();
    }
    
    // Initialize for a SCANNNER
    void Scanner(uint32_t color1, uint8_t interval)
    {
        ActivePattern = SCANNER;
        Interval = interval;
        TotalSteps = (numPixels() - 1) * 2;
        Color1 = color1;
        Index = 0;
    }
 
    // Update the Scanner Pattern
    void ScannerUpdate()
    { 
        for (int i = 0; i < numPixels(); i++)
        {
            if (i == Index)  // Scan Pixel to the right
            {
                 setPixelColor(i, Color1);
            }
            else if (i == TotalSteps - Index) // Scan Pixel to the left
            {
                 setPixelColor(i, Color1);
            }
            else // Fading tail
            {
                 setPixelColor(i, DimColor(getPixelColor(i)));
            }
        }
        show();
        Increment();
    }
    
    // Initialize for a Fade
    void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = FADE;
        Interval = interval;
        TotalSteps = steps;
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Fade Pattern
    void FadeUpdate()
    {
        // Calculate linear interpolation between Color1 and Color2
        // Optimise order of operations to minimize truncation error
        uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
        uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
        uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
        
        ColorSet(Color(red, green, blue));
        show();
        Increment();
    }
   
    // Calculate 50% dimmed version of a color (used by ScannerUpdate)
    uint32_t DimColor(uint32_t color)
    {
        // Shift R, G and B components one bit to the right
        uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
        return dimColor;
    }
 
    // Set all pixels to a color (synchronously)
    void ColorSet(uint32_t color)
    {
        for (int i = 0; i < numPixels(); i++)
        {
            setPixelColor(i, color);
        }
        show();
    }
 
    // Returns the Red component of a 32-bit color
    uint8_t Red(uint32_t color)
    {
        return (color >> 16) & 0xFF;
    }
 
    // Returns the Green component of a 32-bit color
    uint8_t Green(uint32_t color)
    {
        return (color >> 8) & 0xFF;
    }
 
    // Returns the Blue component of a 32-bit color
    uint8_t Blue(uint32_t color)
    {
        return color & 0xFF;
    }
    
    // Input a value 0 to 255 to get a color value.
    // The colours are a transition r - g - b - back to r.
    uint32_t Wheel(byte WheelPos)
    {
        WheelPos = 255 - WheelPos;
        if(WheelPos < 85)
        {
            return Color(255 - WheelPos * 3, 0, WheelPos * 3);
        }
        else if(WheelPos < 170)
        {
            WheelPos -= 85;
            return Color(0, WheelPos * 3, 255 - WheelPos * 3);
        }
        else
        {
            WheelPos -= 170;
            return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
        }
    }
};
void Ring1Complete();
 
// Define some NeoPatterns for the two rings and the stick
//  as well as some completion routines
NeoPatterns Ring1(16, 6, NEO_GRB + NEO_KHZ800, &Ring1Complete);

int red1 = 0;              // red value 
int green1 = 34;           // green value
int blue1 = 12;            // blue value
int red2 = 0;              // red value 
int green2 = 34;           // green value
int blue2 = 12;            // blue value
int my_pixel = 0;          // pixel number
int s = 5;                 // step value
int t = 10;                // interval time value
int d = 0;                  // direction indicator 0= Forward 1 = Backward

// Initialize everything and prepare to start
void setup()
{
  Serial.begin(9600);
  Serial.setTimeout(10);  // set serial timeout

    // Initialize all the pixelStrips
    Ring1.begin();
    Ring1.ColorSet(Ring1.Color(0, 0, 0));
}
 
// Main loop
void loop()
{
int inchar;
  
  if (Serial.available() > 0) {
    inchar = Serial.read();
    if ( inchar == 'C') {    // string should start with C
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.ColorSet(Ring1.Color(red1, green1, blue1));
    }
    if ( inchar == 'R') {    // string should start with R
      t = Serial.parseInt();     // then an ASCII number for interval
      d = Serial.parseInt();    // then an ASCII number for direction
      if (d ==0) {
         Ring1.RainbowCycle(t, FORWARD);
      } else {
         Ring1.RainbowCycle(t, REVERSE);
      }
    }
    if ( inchar == 'F') {    // string should start with F
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      s = Serial.parseInt();        // then an ASCII number for steps
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, FORWARD); 
      } else {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, REVERSE); 
      }
    }
    if ( inchar == 'T') {    // string should start with T
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, FORWARD);
      } else {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, REVERSE);
      }
    }
    if ( inchar == 'W') {    // string should start with W
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, FORWARD);
      } else {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, REVERSE);
      }
    }
    if ( inchar == 'S') {    // string should start with S
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), 50, 0);
      Ring1.ColorSet(Ring1.Color(0,0, 0));
      Ring1.Scanner(Ring1.Color(red1, green1, blue1), t);
     }
     if ( inchar == 'P') {    // string should start with P
      my_pixel = Serial.parseInt();     // then an ASCII number for pixwel
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.setPixelColor(my_pixel, Ring1.Color(red1, green1, blue1));
      Ring1.show();
    }
 } 

  // Update the ring.
    Ring1.Update();
}
// Ring1 Completion Callback
void Ring1Complete()
{
  if ((Ring1.ActivePattern == RAINBOW_CYCLE) || (Ring1.ActivePattern == FADE) ||
      (Ring1.ActivePattern == THEATER_CHASE) || (Ring1.ActivePattern == SCANNER)){
    Ring1.Reverse();
    }
}

When compiling, I get an error with the ColorWipe portion. Everything does compile and load to the Arduino Mini Pro. I was able to test all of the commands via the Arduino Serial Monitor and everything worked except for the Wipe portion. I will see if I can figure it out. If not, maybe Robert can chime in and let us know a fix.

#31  

This should fix the wipe section. It was a simple fix. Line 416 Changed from


Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), 50, 0);

to


Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), 50, FORWARD);

Here is the working code. I have tested it out.


/* real time Serial Controlled Neopixel Ring  -- Code not tested yet
/
/ Serial Commands
/     Cr1,g1,b1  - Set whole Ring to same color specified by r1,g1,b1
/     Rt,d  - Rainbow  with interval t and direction d
/     Tr1,g1,b1,r2,g2,b2,t,d - Theater Chase between color r1,g1,b1 and color r2,g2,b2 with interval t and direction d
/     Wr1,g1,b1,t,d - Color Wipe in  color r1,g1,b1 with interval t and direction d
/     Fr1,g1,b1,r2,g2,b2,s,t,d - Fade between color r1,g1,b1 and color r2,g2,b2 in s steps with interval t and direction d
/     Sr1,g1,b1,t  - Scanner with color specified by r1,g1,b1 and interval t
/     Pp,r1,g1,b1 - Set individual pixel p to color specified by r1,g1,b1
/
/    p = pixel number
/    r1 = 1st color red values 0 to 255
/    g1 = 1st color greern values 0 to 255
/    b1 = 1st color blue values 0 to 255
/    r2 = 2nd color red values 0 to 255
/    g2 = 2nd color greern values 0 to 255
/    b2 = 2nd color blue values 0 to 255
/    s = number of steps
/    t = interval time values 0 to 255
/    d = direction  0 = Forward 1 = Backward  
*/

#include <Adafruit_NeoPixel.h>
 
// Pattern types supported:
enum  pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE };
// Patern directions supported:
enum  direction { FORWARD, REVERSE };
 
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
    public:
 
    // Member Variables:  
    pattern  ActivePattern;  // which pattern is running
    direction Direction;     // direction to run the pattern
    
    unsigned long Interval;   // milliseconds between updates
    unsigned long lastUpdate; // last update of position
    
    uint32_t Color1, Color2;  // What colors are in use
    uint16_t TotalSteps;  // total number of steps in the pattern
    uint16_t Index;  // current step within the pattern
    
    void (*OnComplete)();  // Callback on completion of pattern
    
    // Constructor - calls base-class constructor to initialize strip
    NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
    :Adafruit_NeoPixel(pixels, pin, type)
    {
        OnComplete = callback;
    }
    
    // Update the pattern
    void Update()
    {
        if((millis() - lastUpdate) > Interval) // time to update
        {
            lastUpdate = millis();
            switch(ActivePattern)
            {
                case RAINBOW_CYCLE:
                    RainbowCycleUpdate();
                    break;
                case THEATER_CHASE:
                    TheaterChaseUpdate();
                    break;
                case COLOR_WIPE:
                    ColorWipeUpdate();
                    break;
                case SCANNER:
                    ScannerUpdate();
                    break;
                case FADE:
                    FadeUpdate();
                    break;
                default:
                    break;
            }
        }
    }
  
    // Increment the Index and reset at the end
    void Increment()
    {
        if (Direction == FORWARD)
        {
           Index++;
           if (Index >= TotalSteps)
            {
                Index = 0;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
        else // Direction == REVERSE
        {
            --Index;
            if (Index <= 0)
            {
                Index = TotalSteps-1;
                if (OnComplete != NULL)
                {
                    OnComplete(); // call the comlpetion callback
                }
            }
        }
    }
    
    // Reverse pattern direction
    void Reverse()
    {
        if (Direction == FORWARD)
        {
            Direction = REVERSE;
            Index = TotalSteps-1;
        }
        else
        {
            Direction = FORWARD;
            Index = 0;
        }
    }
//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------
 
    // Initialize for a RainbowCycle
    void RainbowCycle(uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = RAINBOW_CYCLE;
        Interval = interval;
        TotalSteps = 255;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Rainbow Cycle Pattern
    void RainbowCycleUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
        }
        show();
        Increment();
    }
 
    // Initialize for a Theater Chase
    void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = THEATER_CHASE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
   }
    
    // Update the Theater Chase Pattern
    void TheaterChaseUpdate()
    {
        for(int i=0; i< numPixels(); i++)
        {
            if ((i + Index) % 3 == 0)
            {
                setPixelColor(i, Color1);
            }
            else
            {
                setPixelColor(i, Color2);
            }
        }
        show();
        Increment();
    }
 
    // Initialize for a ColorWipe
    void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = COLOR_WIPE;
        Interval = interval;
        TotalSteps = numPixels();
        Color1 = color;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Color Wipe Pattern
    void ColorWipeUpdate()
    {
        setPixelColor(Index, Color1);
        show();
        Increment();
    }
    
    // Initialize for a SCANNNER
    void Scanner(uint32_t color1, uint8_t interval)
    {
        ActivePattern = SCANNER;
        Interval = interval;
        TotalSteps = (numPixels() - 1) * 2;
        Color1 = color1;
        Index = 0;
    }
 
    // Update the Scanner Pattern
    void ScannerUpdate()
    { 
        for (int i = 0; i < numPixels(); i++)
        {
            if (i == Index)  // Scan Pixel to the right
            {
                 setPixelColor(i, Color1);
            }
            else if (i == TotalSteps - Index) // Scan Pixel to the left
            {
                 setPixelColor(i, Color1);
            }
            else // Fading tail
            {
                 setPixelColor(i, DimColor(getPixelColor(i)));
            }
        }
        show();
        Increment();
    }
    
    // Initialize for a Fade
    void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
    {
        ActivePattern = FADE;
        Interval = interval;
        TotalSteps = steps;
        Color1 = color1;
        Color2 = color2;
        Index = 0;
        Direction = dir;
    }
    
    // Update the Fade Pattern
    void FadeUpdate()
    {
        // Calculate linear interpolation between Color1 and Color2
        // Optimise order of operations to minimize truncation error
        uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
        uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
        uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
        
        ColorSet(Color(red, green, blue));
        show();
        Increment();
    }
   
    // Calculate 50% dimmed version of a color (used by ScannerUpdate)
    uint32_t DimColor(uint32_t color)
    {
        // Shift R, G and B components one bit to the right
        uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
        return dimColor;
    }
 
    // Set all pixels to a color (synchronously)
    void ColorSet(uint32_t color)
    {
        for (int i = 0; i < numPixels(); i++)
        {
            setPixelColor(i, color);
        }
        show();
    }
 
    // Returns the Red component of a 32-bit color
    uint8_t Red(uint32_t color)
    {
        return (color >> 16) & 0xFF;
    }
 
    // Returns the Green component of a 32-bit color
    uint8_t Green(uint32_t color)
    {
        return (color >> 8) & 0xFF;
    }
 
    // Returns the Blue component of a 32-bit color
    uint8_t Blue(uint32_t color)
    {
        return color & 0xFF;
    }
    
    // Input a value 0 to 255 to get a color value.
    // The colours are a transition r - g - b - back to r.
    uint32_t Wheel(byte WheelPos)
    {
        WheelPos = 255 - WheelPos;
        if(WheelPos < 85)
        {
            return Color(255 - WheelPos * 3, 0, WheelPos * 3);
        }
        else if(WheelPos < 170)
        {
            WheelPos -= 85;
            return Color(0, WheelPos * 3, 255 - WheelPos * 3);
        }
        else
        {
            WheelPos -= 170;
            return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
        }
    }
};
void Ring1Complete();
 
// Define some NeoPatterns for the two rings and the stick
//  as well as some completion routines
NeoPatterns Ring1(24, 6, NEO_GRB + NEO_KHZ800, &Ring1Complete);

int red1 = 0;              // red value 
int green1 = 34;           // green value
int blue1 = 12;            // blue value
int red2 = 0;              // red value 
int green2 = 34;           // green value
int blue2 = 12;            // blue value
int my_pixel = 0;          // pixel number
int s = 5;                 // step value
int t = 10;                // interval time value
int d = 0;                  // direction indicator 0= Forward 1 = Backward

// Initialize everything and prepare to start
void setup()
{
  Serial.begin(9600);
  Serial.setTimeout(10);  // set serial timeout

    // Initialize all the pixelStrips
    Ring1.begin();
    Ring1.ColorSet(Ring1.Color(0, 0, 0));
}
 
// Main loop
void loop()
{
int inchar;
  
  if (Serial.available() > 0) {
    inchar = Serial.read();
    if ( inchar == 'C') {    // string should start with C
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.ColorSet(Ring1.Color(red1, green1, blue1));
    }
    if ( inchar == 'R') {    // string should start with R
      t = Serial.parseInt();     // then an ASCII number for interval
      d = Serial.parseInt();    // then an ASCII number for direction
      if (d ==0) {
         Ring1.RainbowCycle(t, FORWARD);
      } else {
         Ring1.RainbowCycle(t, REVERSE);
      }
    }
    if ( inchar == 'F') {    // string should start with F
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      s = Serial.parseInt();        // then an ASCII number for steps
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, FORWARD); 
      } else {
        Ring1.Fade(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), s, t, REVERSE); 
      }
    }
    if ( inchar == 'T') {    // string should start with T
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      red2 = Serial.parseInt();     // then an ASCII number for red
      green2 = Serial.parseInt();   // then an ASCII number for green
      blue2 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, FORWARD);
      } else {
        Ring1.TheaterChase(Ring1.Color(red1, green1, blue1), Ring1.Color(red2, green2, blue2), t, REVERSE);
      }
    }
    if ( inchar == 'W') {    // string should start with W
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      d = Serial.parseInt();        // then an ASCII number for direction
      if (d ==0) {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, FORWARD);
      } else {
        Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), t, REVERSE);
      }
    }
    if ( inchar == 'S') {    // string should start with S
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      t = Serial.parseInt();        // then an ASCII number for interval
      Ring1.ColorWipe(Ring1.Color(red1, green1, blue1), 50, FORWARD);
      Ring1.ColorSet(Ring1.Color(0,0, 0));
      Ring1.Scanner(Ring1.Color(red1, green1, blue1), t);
     }
     if ( inchar == 'P') {    // string should start with P
      my_pixel = Serial.parseInt();     // then an ASCII number for pixwel
      red1 = Serial.parseInt();     // then an ASCII number for red
      green1 = Serial.parseInt();   // then an ASCII number for green
      blue1 = Serial.parseInt();    // then an ASCII number for blue
      Ring1.ActivePattern = NONE;
      Ring1.setPixelColor(my_pixel, Ring1.Color(red1, green1, blue1));
      Ring1.show();
    }
 } 

  // Update the ring.
    Ring1.Update();
}
// Ring1 Completion Callback
void Ring1Complete()
{
  if ((Ring1.ActivePattern == RAINBOW_CYCLE) || (Ring1.ActivePattern == FADE) ||
      (Ring1.ActivePattern == THEATER_CHASE) || (Ring1.ActivePattern == SCANNER)){
    Ring1.Reverse();
      }
}

#32  

Loaded up the code and I am still having problems so I need to narrow it down. I know my neopixel works because I can load the Adafruit example code on and that works. I can compile the new code and load. I have the Wiring holed up correctly to the EZB. I an not get a response. So I am down to Something in the serial connection.

I am using an Arduino micro. I assume this should work but some of the literature suggests it has TX peculiarities. So maybe that is it.

How should I be executing the sample codes? I am putting it into a script in the script manager and running it. Should I be doing this through a serial terminal or something?