I bought this Wall-E about 3 years ago, and I thought it was the coolest thing. I played with it a few times, and shortly after, I began to get bored an thinking how cool it would be to turn it into an actual working bot.
I never really stumbled into anything that would get me hooked (Arduino was one idea when I got introduced to it a year and a half ago, but I was living abroad and my Wall-E was packed away, literally an ocean apart from me).
So a while ago I found EZ-Robot by accident (looking at Make and SparkFun websites for cool components to incorporate into my 2 robots - I also own a RAD v1.0, still sitting tight in the waiting room for his turn to get a makeover surgery) - and the first robot platform I saw being converted was this cute little brother of my long forgotten yellow friend, the Wall-E. Yaay!
So 3 and a half years of waiting, and I am finally at the early stages of turning my old dream into a reality, by making my Wall-E sing and dance (and hopefully do more interesting stuff) under my command.
Last evening I started disassembling him, and in my first post I wanted to only document and share that part of the process with you. With a few remarks that I found interesting throughout. So I hope you enjoy and comment.
Start of separation of base from main body:
The back of the main PCB showing the "do-it-all custom processing unit" (or, as I call it, the "Big Blob of Black Plastic"):
Yep. I was expecting to see something like that - it's virtually impossible to know what the hell is going on under that blob of plastic, unless I get an oscilloscope to look at the signals coming in and going out, and then if I can come up with a truth table for addressing the various sound samples stored in it, then perhaps I could reuse these instead of buying an MP3 trigger board from SparkFun. (Of course, with a DSO203 handheld scope costing $200 bucks against $49.99 for the MP3 trigger, it's really a matter of dollars and cents against satisfying my scientific curiosityCouple more inside pics:
The first thing I noticed is that there are only two motors in this robot - nothing else. All of his movements are coordinated via some very complex crankshaft gearbox mechanisms, activated timely by the big blob of plastic processing unit - one gearbox sits in the base, controlling the wheel movements (forward/reverse/turn/backward), and another is installed in the upper torso and controls the head rotation, eyes up/down and arms up/down movements. I have to tip my hat to the engineer who designed this. A whole lot of movements accomplished with just two ordinary DC motors. Unfortunately, these will have to go (although I am willing to perform some quick experimentation with driving the base gearbox, with the EZ-B board hooked to the existing H-bridge, just to see if I can simulate it going in all directions as I please. If I sense some kind of limitation, then it's definately gonna go.)Finally, taken the upper body (head + arms) and torso apart
Front view of the upper body (head + arms)
Couple more views from upper body section
Detailed view of the underside of upper body section, showing the hinges for the arms and the head rotating + eyes up/down mechanism (center)
The arms are actuated by these linkages, which in turn are hooked to round actuators connected to the upper torso gearbox. When these actuators rotate, they drive the linkages to move side-to-side, thus driving the arms up/down. I was thinking, maybe instead of cutting the arms and gluing them directly to the servo head reusing these linkages and gluing the servos to the inside of the upper body section, to make the whole looks more unobtrusive. The same thing could be done to the head rotating and eyes up/down round linkages, it would be farily easy to attach a servo to it.Side view, with close-up on the neck
Here's the challenge: The neck is cast into a whole piece of plastic and in order to get the entire head to actually bend up/down, I would need to find a pivot point somewhere that I could attach a horn and link it to another servo, hidden under that section. As of yet, I cannot see a solution that would not involve gutting the neck (I think someone in the forums did something using the camera hinge, I may have a look at that and see if I could confidently replicate it.)Other robots from Synthiam community

DJ's Robophilo

Ezang's My New Metal Robot With Voice Commands...

Good tear-down posting ya young pup
Looks like there should be room in the body for the EZ-B and perhaps a LiPo RC type battery if you replace the plastic linkages and mechanics with discrete servos instead.
Your neck solution will be interesting... I would almost consider casting vacuum formed shells and mounting them over an internal mechanical linkage/servo based frame? Fairly small scale to work on though.
There's going to be lots of room after trimming out the unnecessary body parts! Check it out:

The main body will be pretty much a hollow shell, bearing only the battery compartment (seen on the right with me holding it next to the main body) and I think there's gonna be plenty of space for servos and such affixed in the internal walls...
...and with some trimming on the posts, the EZ-B board could be settled in the place where the main board is. All nice and snugly fit.
In this pic you can see a closeup of the plastic linkage for the arms. If you rock it in an angle, the arm will follow. Also noticed, both arms have shoulder articulations, allowing for x-axis movement as well (but I'm considering if it's worth taking advantage of this or use the servos in more interesting ways).I'm going to try and pry (pun unintentional) through the neck assembly now. Ta.
Yea whenever I start modding I try to cut out as much junk on the inside as possible to make more room. This is completely up to you but I would recommend ditching the neck and getting a pan and tilt. The other walle projects I have followed could not fit a battery inside their walle because they were trying to keep the original neck yet make it move around.
The pan&tilt is not a bad idea at all, I was kinda thinking the same thing today when I was looking at these.
I have this one idea I wanted to try out, it involves a little gutting of the neck and installing a couple micro servos inside the head and one on the underside of the torso. If I mess it up, I can use the pan&tilt as a B plan.
Besides the items above, I wanted to try this one, but I wanted to see if I could get this completed set - the problem I see is that I couldn't identify all the parts in the drawing in their store, and another thing is they barely give out any measurements so I cannot have a rough estimate on whether these parts would be a fit to my Wall-E. I might need to drop them an email and ask for all the SKUs and measurements.
Micro servo wont hold up the head unless it is really high torque for a micro. I personally will go for Walle w Apocalypse upgrades
I'm sorry @jstarne1 but I did not catch your drift - what are those upgrades? confused
I figure I would do a walle in metal / silver color scheme , give him red or green eyes , more aggressive tracks and maybe different arms. Imagine all those people land back on earth and start fighting over crops , and property and now walle has to defend the wasteland he calls home. So he grabs parts from bigger robots and upgrades himself. Yup its all made up but I just want to do a different walle.
Another words customization instead of making him look just like every other walle