Asked — Edited

Vr Options?

Does anyone know if the SDK of the Oculus Rift package would work with EZB if there was a plug in developed for it? It doesn't really need to be something as big and bulky as that. Very unfortunate that Vuzix is no longer offering support with EZB. That would work great.

Like the Vuzix, I'd like to pull from the IMU data to move servos and transfer the camera feed from the EZ camera to the goggles over two complete separate computers in different places.

Any ideas or suggestions on how to POC this, would be grateful.


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PRO
USA
#9  

Creating a POC with Alan and Alena to be used as long distance Avatars. Business guy in Tokyo calls into corporate headquarters for meeting. At the headquarters is an Alan in the meeting room. Guy in Tokyo has on VR headset and can see EZ robot camera image from Alan live, and as the guy moves his head, Alan moves his head in unison so he can see everybody at the meeting. As he speaks so does Alan using our audio servo control board.

PRO
Synthiam
#10  

Ya you’d need a plugin to do that. I’d probably start with a viewer complied with unity that sends servo movements and receivea Camera date to and from ARC.

Unity is like ezrobot but for graphic programs. Lots of people call us the Unity of robotics. If you can use ezrobot, you can use unity:) so they say!

All I know is that unity has a pile of built in vr support.

PRO
USA
#11  

Ok great. I’m all about graphics. I have a version installing now. I also have a couple of local coders that are helping with this. Will post the plugin when finished.

PRO
USA
#12  

Unity also has a lot of great use with Bvh motion files and I might be able to get the whole motion capture thing happening within the unity/ez robot environment .

PRO
Synthiam
#13  

That’ll be awesome! I’d use that plugin for sure.

PRO
Canada
#14  

Unity would be awesome. Especially if we could simulate our builds before we build them. I used to work a lot in OpenSim (an open source version of second life) that allows you to create 3D models and interact with them using things like vuzix oculus etc Has a modeling program, physics engine and is written in C# .net

What I like about OpenSim or secondlife is you can quickly and easily build 3D models using prims and then script them and integrate with them using an API so building and scripting servo's, sensors etc is quite easy. You can also import your 3D models. Support for other avatars is available and there is a fairly large Virtual World community.

PRO
Synthiam
#15  

Quite a bit off topic:) but you just described blender... and it’s free!

Import stl files (ezrobot provides all ours for every product) and voila, simulate in blender!

PRO
USA
#16  

Blender is a full featured program that is built on python. Its very powerful and can be extended by python written plug ins.

Unity after taking a look is more c++ and C# based. I did find a plug for Unity that ties into an Ardurino and will allow you to control servos from primitives and vise a versa. Pretty darn cool and all live in real time. And writes the code for you. Check out some of these examples. We should be able to control this with EZB?!