Fusion 360 for now is free forever... People get confused on this... Students and upstarts get it for free... you might have to re-apply after a while but for now it is free for students and upstart companies that make under a certain amount $...
I don't understand what you are asking... my advice is to watch all the tinkercad "how to" videos to learn how to use the software...
Like Richard said, you'll really need to watch the how to videos online to learn how to use Tinkercad for yourself because the subject is more than can be covered via a textual reply.
But as an answer to your question, yes you can move what you want to in Tinkercad once you know more about how to use it. I'll give you a hint about moving JD's arm socket, what I would probably do is:
Erase or "hole" (hole or hallow in Tinkercad means remove) everything but the 2 arm sockets (leave little squares around both) then save that as a project and save it to your desktop as a file.
Start with a blank project and reload the standard JD torso then hole (that means remove) the arm sockets then save that and export it to your desktop as file.
Open a new project and import the JD torso file you just exported with the missing arm sockets, now you can add blocks to fill in the holes, then import the arm socket file you saved originally and place the sockets where you want them. Then save the entire project and export this completed file it to your desktop.
That is correct. Do you understand how that work in TinkerCad? When you click on a part you get an option to make it a "solid" or a "hole" or "hollow" so it will make the ENTIRE part either solid or hallow.
To further illustrate this, if you export the part while it is hallow as an .stl file you will get an .stl file with nothing in it (like a magic trick, your part has disappeared!)
So, if you are at Step 1. of my hinted directions from post #6 what you need to do is add in "hallow boxes" from the Basic Shapes list on the right panel and keep adding them and dragging them around the SOLID form of the JD torso until only the 2 arm slots remain.
*My hint directions here are with the assumption you want to end up with JD with arm slots both lowered the same amount. If you were making some sort of mutant JD and you only want to move one arm slot, then you could hollow everything except the one arm slot you are interested in moving.
Ok. The hints I gave you for TinkerCad will hold true for any modification you want to make. It is a matter of learning what the tools and options in TinkerCad do and experimenting and keep at it, you'll it.
Here is another hint. Save often! I save and export my modified files as new versions often. When working on a project I'll end up with 20-30 revisions even for something small sometimes.
No, that is not the same at all. I know that it saves what you do to your project file and that is not what I was trying to explain to you. I think some things you might just need to learn on your own and see for your self.
Because what I was explaining is you will probably want to save as a new file and export revisions to your desktop often. Because as you work with 3D files more, you'll find you often need to revert or review changes and if you just rely on your single project file in TinkerCad to automatically save your changes (which sometimes the website actually might not) you'll likely end up wishing you had not relied on that.
Yes... it's pretty much the easiest 3d design software to use... However it is limited... Fusion 360 is much better and it is free as well...
RR
i google it but its only 3 years free here.so it not possible to change the pics, in thinkercad?
Fusion 360 for now is free forever... People get confused on this... Students and upstarts get it for free... you might have to re-apply after a while but for now it is free for students and upstart companies that make under a certain amount $...
I don't understand what you are asking... my advice is to watch all the tinkercad "how to" videos to learn how to use the software...
RR
i have done all TC tutorials.i gess the problem is TC dont show up all , messurements off the part.as you say its limited.
Like Richard said, you'll really need to watch the how to videos online to learn how to use Tinkercad for yourself because the subject is more than can be covered via a textual reply.
But as an answer to your question, yes you can move what you want to in Tinkercad once you know more about how to use it. I'll give you a hint about moving JD's arm socket, what I would probably do is:
hi justin
thanks for your replay.i try that.
justin
sofar i dont see it,is this adjusteble ?
Yep, you can rotate it to any angle you want...
RR
ok but i cant get the part straight up.can i change the degree off the angle?
Yes...
Nomad, it looks like you "hole" or hallowed out the entire piece. Did you mean to do that?
justin
no it happens when i press the hollow button.
That is correct. Do you understand how that work in TinkerCad? When you click on a part you get an option to make it a "solid" or a "hole" or "hollow" so it will make the ENTIRE part either solid or hallow.
To further illustrate this, if you export the part while it is hallow as an .stl file you will get an .stl file with nothing in it (like a magic trick, your part has disappeared!)
So, if you are at Step 1. of my hinted directions from post #6 what you need to do is add in "hallow boxes" from the Basic Shapes list on the right panel and keep adding them and dragging them around the SOLID form of the JD torso until only the 2 arm slots remain.
*My hint directions here are with the assumption you want to end up with JD with arm slots both lowered the same amount. If you were making some sort of mutant JD and you only want to move one arm slot, then you could hollow everything except the one arm slot you are interested in moving.
Does that make sense?
justin
i wanted to make jd chest bigger and higher and more dept. 130.00Wx90.00Hx50.00 dept the arm holes 1.5 cm more backwarts
Ok. The hints I gave you for TinkerCad will hold true for any modification you want to make. It is a matter of learning what the tools and options in TinkerCad do and experimenting and keep at it, you'll it.
Here is another hint. Save often! I save and export my modified files as new versions often. When working on a project I'll end up with 20-30 revisions even for something small sometimes.
justin
it saves automatic.
ok thanks
No, that is not the same at all. I know that it saves what you do to your project file and that is not what I was trying to explain to you. I think some things you might just need to learn on your own and see for your self.
Because what I was explaining is you will probably want to save as a new file and export revisions to your desktop often. Because as you work with 3D files more, you'll find you often need to revert or review changes and if you just rely on your single project file in TinkerCad to automatically save your changes (which sometimes the website actually might not) you'll likely end up wishing you had not relied on that.
the calculations change every time you turn the part.indeed