That is correct. Do you understand how that work in TinkerCad? When you click on a part you get an option to make it a "solid" or a "hole" or "hollow" so it will make the ENTIRE part either solid or hallow.
To further illustrate this, if you export the part while it is hallow as an .stl file you will get an .stl file with nothing in it (like a magic trick, your part has disappeared!)
So, if you are at Step 1. of my hinted directions from post #6 what you need to do is add in "hallow boxes" from the Basic Shapes list on the right panel and keep adding them and dragging them around the SOLID form of the JD torso until only the 2 arm slots remain.
*My hint directions here are with the assumption you want to end up with JD with arm slots both lowered the same amount. If you were making some sort of mutant JD and you only want to move one arm slot, then you could hollow everything except the one arm slot you are interested in moving.
Ok. The hints I gave you for TinkerCad will hold true for any modification you want to make. It is a matter of learning what the tools and options in TinkerCad do and experimenting and keep at it, you'll it.
Here is another hint. Save often! I save and export my modified files as new versions often. When working on a project I'll end up with 20-30 revisions even for something small sometimes.
RR
ok but i cant get the part straight up.can i change the degree off the angle?
Yes...
Nomad, it looks like you "hole" or hallowed out the entire piece. Did you mean to do that?
justin
no it happens when i press the hollow button.
That is correct. Do you understand how that work in TinkerCad? When you click on a part you get an option to make it a "solid" or a "hole" or "hollow" so it will make the ENTIRE part either solid or hallow.
To further illustrate this, if you export the part while it is hallow as an .stl file you will get an .stl file with nothing in it (like a magic trick, your part has disappeared!)
So, if you are at Step 1. of my hinted directions from post #6 what you need to do is add in "hallow boxes" from the Basic Shapes list on the right panel and keep adding them and dragging them around the SOLID form of the JD torso until only the 2 arm slots remain.
*My hint directions here are with the assumption you want to end up with JD with arm slots both lowered the same amount. If you were making some sort of mutant JD and you only want to move one arm slot, then you could hollow everything except the one arm slot you are interested in moving.
Does that make sense?
justin
i wanted to make jd chest bigger and higher and more dept. 130.00Wx90.00Hx50.00 dept the arm holes 1.5 cm more backwarts
Ok. The hints I gave you for TinkerCad will hold true for any modification you want to make. It is a matter of learning what the tools and options in TinkerCad do and experimenting and keep at it, you'll it.
Here is another hint. Save often! I save and export my modified files as new versions often. When working on a project I'll end up with 20-30 revisions even for something small sometimes.
justin
it saves automatic.
ok thanks