Asked
— Edited
If i take scripts that all co-operate(activate each other), Example:
Sleep(100)
controlcommand("soundboard", track_3)
controlcommand("bad", scriptstart)
[or something like that]
Does moving all the scripts to script manager mess them up?
(start the script and it wont be able to find "bad")
When editing a script, you can press the Cheat Sheet tab. That will show you every available ControlCommand() syntax.
Once you move scripts into script manager, you will notice the syntax changes.
ok so i have moved all my scripts over. now can i delete them and then do check syntax?
Also, will speech recognition be messed up to?
Yes. You will want to change
to
etc.
For everything that used ControlCommand before (scripts, voice, personality generator, joystick, startup actions... everything).
As DJ said, you can just click on the right one under Cheat Sheet in the script config.