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Asked — Edited

Script Manager

If i take scripts that all co-operate(activate each other), Example:

Sleep(100)

controlcommand("soundboard", track_3)

controlcommand("bad", scriptstart) 

[or something like that]

Does moving all the scripts to script manager mess them up?

(start the script and it wont be able to find "bad")


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Synthiam
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#1  

When editing a script, you can press the Cheat Sheet tab. That will show you every available ControlCommand() syntax.

Once you move scripts into script manager, you will notice the syntax changes.

#2  

ok so i have moved all my scripts over. now can i delete them and then do check syntax?

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#4  

Yes. You will want to change

ControlCommand("Look Left", ScriptStart)

to

ControlCommand("Script Manager", ScriptStart, "Look Left") 

etc.

For everything that used ControlCommand before (scripts, voice, personality generator, joystick, startup actions... everything).

As DJ said, you can just click on the right one under Cheat Sheet in the script config.