
PRO
rz90208
USA
Asked
— Edited
I need some help with a plugin I am working on. I am new to C# and OOP. Have went thru the Tutorial and the SDK Tutorials also.
How do I get the values from the form in to my C# code?
public enum LocationType
{
Wall = 255,
Empty = 0,
Destination = 254,
Source = 1
}
public struct Location
{
instead of Wall = 255, how do I get Wall = textBox1.Text. textBox1 being the Textbox name.
Thanks RichardZ
if you want to minimize the code you can use my extension method. EZ-Script doesn't have typed types, GetVariable always returns a string. My method will convert the string or array of strings to the type specified in the invocation.
Examples:
although is your responsibility to store the correct data type when using EZ-Script.
@PTP, I am working on a wavefront navigation plugin and $MyMap is the flat array of the house (80x80). I have written it in EZ-Script but it was extremely slow. So I decided to make a plugin. I have sense discovered that it I get rid of the variable monitor, the array initializes in less the a second instead of 20 min. I have thought of going back to the EZ-Script version but It is about time I learned C# anyway. My son if fluent in C# OOP, but he is so busy with his work and his 2 autistic children. I will read thru the code and get back with you soon. I could attach my C# project and the EZ-Script for that matter if you like.
Thanks again
RichardZ
Good discovery, Richard. Any of the debugging controls will dramatically slow down the project. It's because rendering a significant number of items to the screen is very taxing on the CPU.
Sounds like you have a pretty interesting and fun project over there! I bet everyone is excited to see and hear more - I sure am!
Also should add this link, which explains eZscript variables and methods: https://synthiam.com/Tutorials/UserTutorials/146/18
DJ, Is this valid? It does not give me an error but it does not seem to work ether.
That will make a variable name that won't be referenced
Check the previously mentioned tutorial for creating arrays: https://synthiam.com/Tutorials/UserTutorials/146/18
Got it!
Ended up with this:
I have read thru the Tutorial more time then I can count. Digging thru the Object Browser and a lot of trial & even more error, I am getting close. I will have a write up on it soon. For now, you give the plugin a map of your home. $MyMap 255 = Wall 254 = The Robot 1 = The Goal 0 = Open Space Call the plugin and it will Return an Array named $MyRoute. With in the Array Starting from the Robots position a "-" indicates the next location to move towards the goal. So if you have an 80x80 map, $MyRoute[0 - 79] is column 0, [80 - 159] is column 1and so on. On my map North and West are 0,0 To move east on the map +1 to current position, to move south +80 to current position. - 80 for north, -1 west.
Now to add movement and object avoidance. My plan is.. if an object is detected, mark the position on the map and resubmit it to the plugin to get a new solution.
Thank you both for your help. Hope to have it public soon. RichardZ