Windows 2016.02.24.00

(Autonomous Robot Control Software)
Make robots with the easiest robot programming software. Experience user-friendly features that make any robot easy to program.

Change Release Notes

  • Ensure the plugin installer is launched from the ARC folder, in case there is a working directory change

  • Fix for Sound servo (Mic) when Pause button was pressed, preventing it from being unpaused


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Feature ARC
FREE
ARC
PRO
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Usage Personal
DIY
Education
Personal
DIY
Education
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Early access to new features & fixes Yes
Simultaneous microcontroller connections* 1 255
Robot skills* 20 Unlimited
Skill Store plugins* 1 Unlimited
Cognitive services usage** 10/day 6,000/day
Auto-positions gait actions* 40 Unlimited
Speech recongition phrases* 10 Unlimited
Camera devices* 1 Unlimited
Vision resolution max 320x240 Unlimited
Interface builder* 2 Unlimited
Cloud project size 128 MB
Cloud project revision history Yes
Create Exosphere requests 50/month
Exosphere API access Contact Us
Volume license discounts Contact Us
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* Per robot project
** 1,000 per cognitive type (vision recognition, speech recognition, face detection, sentiment, text recognition, emotion detection, azure text to speech)

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#1  

Hey DJ!

I've never done a bug report by now so I don't know if this is a bug or not but here it is: The Joystick control is not creating any variables when the "Set EZ-Script variables" box is checked and if the variables ($JoystickX1, $JoystickY1 etc.) are declared in a script, their value does not change when playing with joysticks.

Keep up the amazing work, have a nice day!:)

PRO
Synthiam
#2  

Thanks! I'll take a look and add it to be fixed:)

I would recommend using a different approach than the variables anyway. The variables return a float between 1 and -1. Which is ugly to calculate for. I recommend setting the servos for each direction as a Virtual Servo. That means a servo stating with the letter Vx. The virtual servo can therefore be used to easily obtain joystick positioning with ease.

#3  

I was hoping that the variables would work the other way around tooxD (setting the joystick position). It's much more easier to make precise movements if the positions of the joysticks are calculated correctly (for example camera tracking becomes a walk in the park if let's say $posX = ($CameraObjectCenterX - 320)/320 -for 640x480- and assigning $JoystickX1 a value based on $posX.). This way if you have a rover or something like that you only need to focus on how much it shoud rotate its whole body or just the camera in order to have the tracked object in the center, leaving the joystick take care of the movements. I don't know if what I said makes sense but in my head it seems to be easier this way:D