Asked — Edited
Would it be possible to have code comments liberally added to the Display Popup plugin project? Or did I miss something?
p.s. You could use a Select Subject Tag "Plugin" check box on this page:
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2) I will add Subject Tag for plugin - good idea
3) Yes it is possible to debug code while ARC is running. Visual Studio is the most amazing development IDE that you will ever use. If you do not have experience with it, you're about to really really really like it. The built-in debugger can connect to existing pre-compiled applications, allowing your debug DLL to be debugged as well. Libraries (DLL's) are generally debugged by creating test units for your functions and methods. For more information, here are some links to help you...
Debugging DLL Projects
How To Debug from a DLL Project
How To Debug Native DLLs
I have googled how to debug a dll. Just wondered if you any specific best practices or techniques you liked.
I use vs 2015 enterprise and 2015 tfs at work. I agree vs is the Cadillac of ides.
Unfortunately, my specialty is data and middle tier using Web forms. Not windows forms.
The best way that I use to debug libraries is to set the project to launch an external application. I set it to launch ARC. So when I press f5 to debug my library, it launches ARC in debugger.
Just right click on your project and select properties. Then go to Debug tab and select external application. And choose ARC.exe
I believe I got the very basics of plug in development grasped. Was passing values into a bar chart windows control in plug in container via an EZ script command control call.
I was a little unsure what your doing with that CF dictionary object in the pop-up display plug in example hence the request for code comments.
Over all I'm excited about the plug in container seems like the sky is the limit with that dude.
I was on a few airplanes today traveling and wrote some plugins. I'll be publishing them when I'm done dinner
Made a screen recorder. Made the tic tac toe work. Also a remote mouse plugin. And I'm moving the dynamixel control into a plugin so it is open source and people can tweak it - as its been a headache for me to maintain with their poor documentation