
BC
USA
Asked
— Edited
I am looking for some information on AI software. I remember reading some were about Leaf and I have no clue about it. I would like to start some kind of AI software on my laptop just to play around with it. At some point (soon) I would like to build a robot that has AI and an on board computer (something real small). I don't know where to start? Can someone guide me on this?
Thanks
BC confused
here is a Basic Script in C++ need to Check it out... gawd knows what it will do with no pramiters or Variables Probably Nothing
Script as Follows:
// Member function definitions of the AI class.
// For reference only 9/3/03
#include
#include "AI.h"
AI::AI() // Constructor { // Use extensible Array class here // rather than fixed size array
PsiAryPtr = new PsiStr[ARYSIZ]; EnAryPtr = new EnStr[ARYSIZ]; AudAryPtr = new AudStr[ARYSIZ]; }
AI::~AI() // Destructor { delete [] PsiAryPtr; delete [] EnAryPtr; delete [] AudAryPtr; }
// Member Functions
// set functions // Templates to be used for data base functions
BOOL AI::setEle( PsiStr *, const int ); // set concept array element BOOL AI::setEle( EnStr *, const int ); // set english lexicon element, element index BOOL AI::setEle( AudStr *, const int ); // set auditory memory element, element index
// get functions
BOOL AI::getEle( const int, PsiStr * ); // return concept array element BOOL AI::getEle( const int, EnStr * ); // return english lexicon element BOOL AI::getEle( const int, AudStr * ); // return auditory memory element
// delete functions
BOOL AI::delPsi( const int ); // delete concept array element, element index BOOL AI::delEn( const int ); // delete english lexicon element, element index BOOL AI::delAud( const int ); // delete auditory memory element, element index
// print functions
BOOL AI::printPsiElements(); // output BOOL AI::printEnElements(); // output BOOL AI::printAudElements(); // output
BOOL AI::setDefaults() { return (True); }
// Functions below to be classes that are members of // the AI class rather than functions
void AI::Security() // Human input module with AI attention { } void AI::Sensorium() // AI Initial processing of Input { } void AI::Think // AI Syntax and vocabulary of natural language { } void AI::Motorium() // AI Output { }
void AI::Alife() { setDefaults(); while(True) { Security(); // Human input module with AI management Sensorium(); // AI Initial processing of Input Think(); // AI Syntax and vocabulary of natural language Motorium(); // AI Output }; }
void main(void) { AI AI1; AI1.Alife(); }
AI.H
// Declaration of the AI class. // Member functions defined in AI.cpp
// preprocessor directives that // prevent multiple inclusions of header file #ifndef AI_H #define AI_H
typedef int BOOL;
BOOL True = 1; BOOL False = 0;
#define ARYSIZ 1024
class AI {
public:
AI(); ~AI();
void Alife();
private:
typedef struct AudStrTag // Auditory Memory Array { int pho; // Phoneme int act; // Activation Level int pov; // Point of View int beg; // Beginning int ctu; // Continuation int psi; // Tag number to a concept } AudStr;
typedef struct EnStrTag // English Lexicon Array { int nen; // English concept number int act; // Activation Level int fex; // Mindcore Exit tag int pos; // Part of Speech int fin; // Mindcore In tag int aud; // Auditory Tag } EnStr;
typedef struct PsiStrTag // Mindcore Concept Array { int psi; // Mindcore concept number int act; // Activation level int jux; // Juxtaposed modifier int pre; // Previous associated int pos; // Part of Speech int seq; // Subsequent tag int enx; // Transfer to English } PsiStr;
// set functions
BOOL setEle( PsiStr *, const int ); // set concept array element, element index BOOL setEle( EnStr *, const int ); // set english lexicon element, element index BOOL setEle( AudStr *, const int ); // set auditory memory element, element index
// get functions
BOOL getEle( const int, PsiStr * ); // return concept array element BOOL getEle( const int, EnStr * ); // return english lexicon element BOOL getEle( const int, AudStr * ); // return auditory memory element
// delete functions
BOOL delPsi( const int ); // delete concept array element, element index BOOL delEn( const int ); // delete english lexicon element, element index BOOL delAud( const int ); // delete auditory memory element, element index
// print functions
BOOL printPsiElements(); // output BOOL printEnElements(); // output BOOL printAudElements(); // output
BOOL setDefaults();
void Security(); // Human input module with AI attention void Sensorium(); // AI Initial processing of Input void Think(); // AI Syntax and vocabulary of natural language void Motorium(); // AI Output
};
#endif
enjoy