Rock 'em Sock 'em Robots Live Hack......Here We Go Again!
Rock 'em Sock 'em Robots Live Hack (Part 11)
I've always loved the look of the Rock 'em Sock 'em Robots game but absolutely hated the feel of it. My goal will to robotize the game. I'll be adding in Micro HDD servos for the punching arms and 2 mini gantry systems for the X-Y movement. I'd like the game to feel like a real life super punch out! I hope to add the capability to play with two players (USB joysticks), or against an A.I. opponent. I'd also like to incorporate the power glove in some way. While I'm not a fan of robot violence I do have a special place in my heart for friendly, non-destructive, competition.
So much for finishing touches! Last week I applied too much current to the stepper motors and wrecked them. They no longer work. Time to find another way!
Challenges still left to do:
- 3D design and print a new servo based XY movement system for each robot (Working on 3rd Prototype)
- Tweak Software/Hardware for: Player vs Player and Player vs AI
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There's still a bunch of revisions I had to do but I'm getting closer to something that will work. I still have to add the multiturn potentiometer to the servo for positional feedback. In initial testing it's crazy to see how much torque it has.
3rd Prototype:
Although, after test fitting the gantry in the Rock em' sock em' base I figured out that there was no way that both the X and Y axes could be the same form factor, they had to be different. The Y axis (that moves robots closer to together) was fine being large in size but the X-axis (moves robots side to side) had to be significantly smaller. I printed out a X-axis version last night (see below). There are still some minor modifications that I'll have to make but it looks like this will work!
Y-axis Gantry base:
X-axis Gantry base:
Mounted together IRL: